Fighter
Base Class: Fighter

A master of speed, the Fruit Ninja combines lightning-fast movements, magical weapons, and a few spells to become an unstoppable slicing machine. Fruit Ninjas create a unique blend between magic and physique, allowing for player creativity and more fun around the table.

Fruit Daimyō

You have learned to create fruit via the ways of the Fruit Ninja. Use this power wisely.

When you choose this archetype at 3rd level, you can cast the Goodberry spell once per long rest.

Once you reach 7th level, you gain the ability to cast Create Food and Water once per long rest.

Ninja Blade

You have learned to turn weapons into Blades, powerful magic items intended for a Fruit Ninja's use only.

Blade Types. When you choose this archetype at 3rd level, you learn to turn weapons into Blades. You learn two Blade Types, which are detailed below. You may choose to turn one melee weapon into a Blade during a short or long rest, by touching it. Once you turn a weapon into a Blade, any other Blades that you've created lose any special effects granted by being a Blade and is no longer consider a Blade.

You learn an additional Blade Type of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new Blade Type, you can also replace one Blade type you know with a different one.

Saving Throws. Some of your Blades require your targets to make a saving throw to resist the Blade's effects. The saving throw DC is calculated as follows:

  Blade save DC = 8 + your proficiency bonus + your Dexterity modifier

Rainbow Blade

Your Blade glows with a ever-shifting aura.

Important Note: If you chose the Fruit Launcher feature at 3rd level, then all mentions of a "Blade" below should be swapped out for the term "Launcher."

Once per short rest, when you hit a creature with a weapon attack with your Blade, you may deal an extra 3 x your Fighter level radiant damage to any creature within 5ft, including the creature that you hit with an attack.

Shamrock Blade

The Blade gains a green aura and shrinks slightly.

Important Note: If you chose the Fruit Launcher feature at 3rd level, then all mentions of a "Blade" below should be swapped out for the term "Launcher."

When you roll a natural 20 and have the Shamrock Blade on your person, you regain all expended uses of spells granted to you by the Fruit Ninja archetype.

Once per short rest, when you hit a creature with a melee weapon attack, you may choose to deal an extra 4d6 force damage to the creature that you hit with a melee attack.

Fruit Nobility

Through intense training and adventuring, you have progressed greatly with your Blade skills.

Important Note: If you chose the Fruit Launcher feature at 3rd level, then all mentions of a "Blade" below should be swapped out for the term "Launcher."

When you reach 5th level, you add your proficiency modifier to your Initiative bonus. You can also cause any Blade that you've created and is still considered a Blade to appear in your hands as a bonus action, as long as it is within 30ft of you and not separated by a foot of solid material. If the holder of the Blade is unwilling, they must make a STR save against your Blade save DC. On a failed save, your Blade successfully returns to you.

Strike of Lightning

Your reaction time and overall speed has improved.

At 7th level, your movement speed increases by 10ft.

Calm Mind

You've learned to keep your mind clear and your focus driven through all.

Important Note: If you chose the Fruit Launcher feature at 3rd level, then all mentions of a "Blade" below should be swapped out for the term "Launcher."

Starting at 10th level, you may have two Active Blades. You can turn up to two weapons into Blades during a long rest. In addition, all active Blades that you have created are immune to the effects of rust and cannot be melted or burned.

Fruit Emperor

Through your training, battles, and whatever else you've done, you've finally come extremely close to being one of the most powerful Fruit Ninjas ever.

Important Note: If you chose the Fruit Launcher feature at 3rd level, then all mentions of a "Blade" below should be swapped out for the term "Launcher."

At 15th level, your movement speed increases by 5ft. In addition, your active Blades are indestructible and cannot be destroyed unless doused in holy water, and then destroyed within a minute of being doused.

Fruit Shōgun

You have mastered the ways of the Fruit Ninja. No matter what, your comrades will have your Blade and your Launcher. And no matter what, you will. Not. Fail.

Important Note: If you chose the Fruit Launcher feature at 3rd level, then all mentions of a "Blade" below should be swapped out for the term "Launcher."

At 18th level, whenever you roll a 1 or 2, you may choose for that roll to instead be a 3. In addition, you may have up to 3 active Blades at a time.

Blade & Launcher Master

You have learned all of the ways of the Fruit Ninja.

At 18th level, if you chose the Ninja Blade feature at 3rd level, you gain the Ninja Launcher feature.

At 18th level, if you chose the Ninja Launcher feature at 3rd level, you gain the Ninja Blade feature.

Comments

Posts Quoted:
Reply
Clear All Quotes