Base Class: Barbarian
For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker’s rage, you thrill in the chaos of battle, slaughtering your foes with an onslaught of attacks.
Mindless Rage
Beginning at 3rd level, you have resistance to psychic damage and can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Whirlwind Attack
Starting when you choose this path at 3rd level, you can use your action to make a melee attack against any number of creatures within your reach, with a separate attack roll for each target.
And starting at 10th level, you can use your action to make two melee attacks per creature with this feature instead of one.
Superb Resistance
Starting at 6th level, Any bludgeoning, piercing, or slashing damage dealt to you is reduced by an amount equal to your proficiency bonus after applying resistances.
In addition, when you are prone, standing up only uses 5 feet of your movement.
Intimidating Precence
Beginning at 10th level, you easily frighten foes with your menacing presence. When you enter your rage, choose any number of creatures that you can see within 30 feet of you. If the creatures can see or hear you, they must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier) or be frightened of you until your rage ends. A creature can use it's action to make a Wisdom check against your save DC to steel it's resolve and end the effect.
Retaliation
Starting at 14th level, when you or an ally takes damage from a creature that is within your reach, you can use your reaction to make a melee weapon attack against that creature. On a hit, the target takes the weapon's normal effects and is stunned until the end of your next turn.
Previous Versions
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3/25/2023 10:42:00 PM
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3/25/2023 10:47:53 PM
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4/13/2023 4:48:25 AM
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1.1
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