Base Class: Barbarian
Troll blood knits your flesh and heightens your senses.
Troll Blood
While raging, your troll blood screams in your veins, hardening your skin, sewing cuts. You heal hit points equal to your Constitution modifier at the start of your turn. When you take fire or acid damage, you lose the benefits of this ability until the end of your next turn.
In addition, your stomach grows accustomed to feeding on anything. You are resistant to poison damage, and immune to the poisoned condition.
Monstrous Blood
You radiate an imposing presence that demands attention, shouting threats and insults to enemies.
When an ally within 10 feet of you is the target of an attack roll, you can use a reaction to impose disadvantage on all attack rolls against targets within 10 feet, other than you.
In addition, you add your Strength modifier to Charisma (Intimidate) checks.
Giant's Blood
When a creature within the radius of your Challenging Aura hits you with an attack, they take Cold damage equal to your Constitution modifier.
True Giant
The mixing of giant blood yields impressive results in you. You gain the following benefits:
- Your Troll Blood ability no longer requires you to be raging. When that ability restores hit points, you also gain the same number of temporary hit points.
- The radius of your Monstrous Blood aura increases to 30 feet.
- When you deal damage with your Giant Blood ability, you also reduce the targets speed by 10 feet. If this reduces a creatures speed to 0, they are Restrained, as the frost builds on their limbs.
- You grow one size category larger, and your weapons grow accordingly. When you hit with a weapon attack, you deal an additional 1d6 damage of the weapons type.
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