Base Class: Rogue
In the broken hearts and shattered dreams of the tragically wronged, seeds of vengeance take root. Avenging executioners are victims pushed past the limits of endurance who hunt sentient creatures out of a need for justice. Relentless and inventive, these stalkers wield psychology as deftly as their weapons. The fear they inspire can be even more deadly then their rusted blades.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with Intimidation and the poisoner’s kit.
Bloody Blade
Starting at 3rd level, the fury of your attack is terrifying to see. When you deal sneak attack damage, you can make an intimidation check against a creature within 30 feet.
Dread Blade
Starting at 9th level, you do not need advantage to deal sneak attack damage to friendly creatures. In addition, if you succeed on an intimidation check, you can apply sneak attack damage without advantage against the target until the end of your next turn.
Harrowing Strike
At level 13, the explosive power of your attacks catches enemies flat-footed.
You have advantage on initiative rolls. In addition, if you make a successful Charisma (Intimidation) check against a creature that has not yet taken action this combat, that creature is frightened of you until the start of their next turn.
Bloody Murder
Starting at 17th level, your work is truly terrifying to behold. Once per round, if you drop an enemy to 0 hit points, creatures you choose within 30 feet must make a Wisdom saving throw or be frightened of you until the start of your next turn. The save DC for this is 10 + your Charisma modifier + your proficiency bonus.
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