Base Class: Wizard
You focus your study on the natural world, learning the creatures and plants, more particularly the insects of the world, the magics they carry, and the niches they fill. Some entomologists find themselves in fields of extermination or, more commonly, medical study. Others have taken to education, teaching young and old about the wonderful world of insects; some live deep in the forest, pinning and collecting the different insects around them; some, even secretly, have been employed by militaries to create plagues and parasites; although most work to protect the insects around them and the people they love.
Student of the Natural World
Beginning when you select this school at 2nd level, You can learn druid spells for double the cost in gold and double the time.
Identifying Lense
Beginning at 2nd level, you, through your insight into the world of insects and the myriad of their diversity of them give the skills of identification; and the ability to apply this to other important classifications familiar to you. Using a bonus action, you identify a spell within 30 ft, and in your sight, and you instantly know what its mechanics are and what type of spell it is; You can also spend an action to gleam what upfront mechanics are on an Item with an Intelligence (Arcana) check, DC of 8 + Item Rarity Number.
Item Rarity Numbers
Common: +1
Uncommon: +2
Rare: +3
Very Rare: +4
Legendary: +5
Artifact: +6
Orders of Entomology
Starting at 6th level, you have studied the world's insects, both magical and not; you understand all of them generally, but you naturally specialize in one main type more than others.
Archaeognatha
You can summon a Bristletail giant or not, as a familiar; it has the Mechanical Statistics of an Ankheg. You can change its size to tiny, small, medium, or large if not already- and it is immune to any damage or effects caused by your spells. Additionally, whenever you cast a cantrip through your familiar, you can use your bonus action to gain tremor sense yourself until the top of your next turn.
Blattodea
You can summon a Cockroach, Termite, Praying Mantis, Stick Insect, giant or not, as a special familiar to your aid; it has the Mechanical Statistics of a Griffon. You can change its size to tiny, small, medium, or large, and it is immune to any damage or effects caused by your spells. Additionally, whenever you cast an AOE spell through your special familiar, you can choose 3 creatures within 30 ft of the familiar for the spell to have no effect.
Coleoptera
You can summon a beetle, giant or not, as a special familiar to your aid; it has the Mechanical Statistics of a Manticore. You can change its size to tiny, small, medium, or large, and it is immune to any damage or effects caused by your spells. Additionally, whenever you cast the spell Shield through your beetle, you can choose 3 creatures within 30 ft of the beetle for the spell to effect.
Diptera
You can summon a Fly, giant or not, as a special familiar to your aid; it has the Mechanical Statistics of a Giant Bat. You can change its size to tiny, small, medium, or large, and it is immune to any damage or effects caused by your own spells. Additionally, whenever a creature dies within 30 ft of the familiar, you can use your reaction and a 2nd-level spell slot (or higher for more effect) to cast animate dead on that creature, or you can choose to use your reaction to make the Fly move 20 ft towards the creature.
Hemiptera
You can summon a cicada, aphid, planthopper, leafhopper, assassin bug, bed bug, water bug, or shield bug, giant or not, as a special familiar to your aid; it has the Mechanical Statistics of a Black Dragon Wyrmling. You can change its size to tiny, small, medium, or large, and it is immune to any damage or effects caused by your own spells. Additionally, whenever you cast a concentration spell through your special familiar, you can choose 3 creatures within 30 ft of the familiar for the spell to have no effect.
Hymenoptera
You can summon a special familiar to your aid; it has the Mechanical Statistics of a Giant Wasp. You can change its size to tiny, small, medium, or large, and it is immune to any damage or effects caused by your own spells. Additionally, whenever you cast a non-concentration spell through your special familiar, you can use your following bonus action to summon 1d4+1 Swarms of Wasps or give 3 creatures within 20 ft the ability to add 1d4 to their next dice roll.
Lepidoptera
You can summon a moth or butterfly, giant or not, as a special familiar to your aid; it has the Mechanical Statistics of a Giant Eagle. You can change its size to tiny, small, medium, or large, and it is immune to any damage or effects caused by your spells. Additionally, whenever you cast a druid spell through your special familiar, you can choose 3 creatures within 30 ft of the familiar for the spell to have double the effect.
Odonata
You can summon a dragonfly or damselfly, giant or not, as a special familiar to your aid; it has the Mechanical Statistics of a Wyvern. You can change its size to tiny, small, medium, or large, and it is immune to any damage or effects caused by your own spells.
Orthoptera
You can summon a grasshopper, or katydid, giant or not, as a special familiar to your aid; it has the Mechanical Statistics of a Giant Vulture. You can change its size to tiny, small, medium, or large, and it is immune to any damage or effects caused by your spells. Additionally, whenever you cast a spell through your special familiar, you can choose 3 creatures within 30 ft of the familiar, and their speed doubles for the next minute.
Trichoptera
You can summon a caddisfly, giant or not, as a special familiar to your aid; it has the Mechanical Statistics of a Chuul. You can change its size to tiny, small, medium, or large, and it is immune to any damage or effects caused by your own spells. Additionally, it gains a flying speed of 40 ft, and whenever you cast a spell through your special familiar in water, you can create a 30 ft line of heavy obscurity.
Entomological Overclocking
Beginning at 10th level, you've worked so hard and for so long that your familiar is channeled more into reality. You can make attacks with your familiar; all of them are at disadvantage and do minimum damage. You can also trade places with your familiar as a bonus action and change the size of your familiar using an action.
Colony Classifier
Starting at 14th level, You can have multiple of your familiar, to number of your intelligence modifier.
Comments