Ranger
Base Class: Ranger

Some choose to hunt in the wilds. Others choose to wander the vast plains and forests. Others still, choose to nurture the untamed lands through magic. And then there are some who choose to become so entirely connected to nature, that they become the very embodiment of the elements.

"Grow through connection. Learn through meditation. Evolve through nature". That is the adage of the Students Of The Prime, a small subsection of rangers from all walks of life who have banded together to achieve an unprecedented synchronicity with the four primordial elements of creation. Through this process, in communion with each other and the natural world, these rangers use their empowered selves to protect the wild and the planet's civilizations, all the while promoting a deeper understanding of both ecosystems, seeking to achieve a symbiosis between Man and Nature.

Elemental Imbibement

After being brought into the ranks of the Students Of The Prime, each new candidate is given a choice on how to follow this new path. They are given a dangerous concotion, the ingredients and creation process of which are a closely guarded secret of the Students. This potion is created with a fragment of raw elemental energy that, after imbibement, grants special powers to the one drinking it. After some adjustment time, the Students get to do this process once more, gaining even more access to the elements. At 3rd level, you gain one of the following features of your choice. You gain one additional feature at 11th level.

Earthen Slam

Your connection with the ground beneath your feet gives you the power to change the landscape around you, controling the battlefield.

Choose a point within 30 ft. All creatures in a 15 ft. radius of that point must make a DEX save against your spell save DC. On a fail, they fall prone. On a success they don't fall prone. The area becomes difficult terrain for 1 minute. You can use this ability a number of times equal to your WIS Mod.

Flame Soul

Your fiery spirit now extends beyond your physical form. You have access to a fire aura. You can activate it as a bonus action. It lasts for 1 minute. While active, any creature of your choice that enters the aura must make a Dexterity saving throw against your spell save DC. They take 1d8 fire damage on a failure, or half as much on a success.

Pressurized Blast

You use the untamed winds of the primordial Plane Of Air to give your offensive an extra pressurized kick. Whenever you make a melee or ranged attack you can choose to use this feature. When you do so, add 1d6 force damage. To your damage roll. You can choose to use this feature after you roll for the attack, but before you know the result. You can do this a number of times equal to your Wisdom modifier. You regain all expended uses after a long rest.

Water Spout

Unleashing the power of raging oceans, you create a small typhoon of water to protect you from incoming assault. As a reaction, you can create a water spout that shields you from hostile attacks, or abilities that cause damage that require you to roll a saving throw. This feature cannot be used against attacks or abilities that cause psychic, necrotic or radiant damage. When you use this feature, you impose disadvantage on the hostile attack roll, or you gain advantage on your saving throw. You can use this ability a number of times equal to your Wisdom modifier. You recover any expended uses, when you finish a long rest.

Primordial Enhancements

At 6th level, your chosen abilities from Elemental Embibement become improved.

Air Slam

Using the power of the winds gains an extra level of technicality as you use the pressure of your attack to lift your targets off of their feet and send them flying away from you and onto the ground, giving you and your allies better chances in combat.

When you use your Pressurized Blast ability you can choose to make the target roll a Strength saving throw. On a fail, you can push the target up to 15 ft. away from you and it falls prone.

Burning Strike

Increase the power of your Flame Soul by channeling it into your attacks. Whenever you make an attack while your Flame Soul is active you can choose to add 1d6 fire damage to your damage roll.

Jagged Stone

After you have caused the ground to shake and your enemies to fall, you can provide another level of difficulty for them, by forming jagged rocks underneath their feet, making movement not only more labor intensive, but also painful.

Any creature that tries to move in or through the area of your Earthen Slam ability after you've used it, takes 1d6 piercing damage.

Storm's Response

Using your Water Spout now gives you the ability to react beyond just protecting yourself, trapping the one who attempted to attack you in a watery sphere for a short amount of time.

After using your Water Spout ability you can choose to make the creature who made you use the ability to roll a Dexterity saving throw against your spell save DC. On a failed save the target is considered restrained until the end of your next turn.

In Touch With The Elements

At 11th level, you gain resistance to the damage of the elements that you have imbibed. You also gain a new spell. This does not count against your number of spells known.

Blades Of Air

You gain resistance to force damage and the ability to cast Magic Missile at the highest possible level.

Explosion Of Stone

You gain resistance to Bludgeoning damage and the ability to cast Erupting Earth at the highest possible level.

Fire Starter

You develop resistance against fire and can now manipulate your flames even further. You can cast the spell Melf's Minute Meteors at the highest possible level.

Snow Strike

You gain resistance to cold damage and a new ability with it. You can cast Snilloc's Snowball Swarm at the highest possible level.

Prime Elemental

At 15th level you gain the ability to turn into an elemental of one of the two elements you have chosen. This lasts for 1 minute or until you lose all your Hit Points, reverting you back to your normal form. Once it wears off, you suffer one point of exhaustion.

Student Of The Prime Image

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