Sorcerer
Base Class: Sorcerer

In your youth you have gained the favour of a flame bird, granting you access to magic. This could either have been by a social interaction, saving its nest or by being engulfed in its flames

Phoenix Spells

1st-level Chosen by the Phoenix feature

You learn additional spells when you reach certain levels in this class, as shown on the Phoenix Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.

Phoenix Spells
Sorcerer Level Spells
1st longstrider, burning hands, faerie fire
3rd flaming sphere, continual flame
5th beacon of hope, daylight
7th death ward, wall of fire
9th greater restoration, reincarnate

Fiery Flight

1st-level Chosen by the Phoenix feature

 

You can summon fiery wings to gain a fly speed. This speed is the same as you're walking speed. The wings do not require any armor or clothing adaptations. While in flight, you can use your bonus action when you pass within 5 feet of a target, they need to make a dexterity saving throw against your spell DC, on a failed save they take 1d4 fire damage for every sorcerer class level you have. This damage overcomes resistances. The flight itself lasts for an amount of minutes equal to your class level.

At level 10, the damage dealt by Fiery Flight will now ignore immunities as well.

Fire Form

6th-level Chosen by the Phoenix feature

You can transform into a fire form starting at level 6. You start shedding bright light in a 60 foot radius around you and an additional 60 feet of dim light. Creatures within 30 feet of you take fire damage equal to your sorcerer level every turn.

Potent Fire

6th-level Chosen by the Phoenix feature

You gain resistance to fire and have more potent fire damage. Any fire damage you deal with your spells overcomes resistance and immunities, in addition to this once per turn you can add your charisma modifier to any fire damage dealt.

Rise from the Ashes

14th-level Chosen by the Phoenix feature

When you drop to 0 hit points, you can choose to gain half your HP back. You can do this a number of times equal to your proficiency bonus.

Fiery Death

18th-level Chosen of the Phoenix feature

When you fall to 0 HP, you can use your reaction to let a flame burst explode from your current position. You deal 8d6 fire damage in a 15 foot radius around you. This damage overcomes resistances and immunities. It also lights anything flammable on fire.

 

Previous Versions

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