Base Class: Barbarian
Those who walk this path are said to be the ones who carry a death curse. Some are even exiled from their clan or tribe out of fear - they have been seen losing control, both physically and mentally, during a battle.
All the want is blood - and they'll stop at no means to get it.
Blood Rage
Your Rage has been pushed further by your bloodlust, it is now a Blood Rage. Your nose for blood guides your strikes to the most vulnerable points on your enemy - dealing additional damage.
Starting when you choose this path at 3rd level, your normal rage is replaced by Blood Rage. For the duration of your rage your melee attacks do an additional 1d6 points of damage.
This damage increase to 1d8 at 10th level and again to 1d10 at 14th level.
Blood Hound
Beginning at 6th level, you notice your anger in battle swelling even further - sometimes forcing you to lose control temporarily.
At the start of your turn, if you’ve taken any damage since the beginning of your last turn, you must make a Wisdom saving throw to maintain control of your normal form. The DC equals 10, or half of the total damage you’ve taken from attacks since your last turn, whichever number is higher. On a failed save, you lose your human form and shapeshift into a Werewolf.
While in this form, use the stats of the Werewolf from the Monster Manual.
Into the Fray
Beginning at 10th level, you can take the Dash action as a bonus action while you are raging.
War Wolf
Starting at 14th level, you have wrestled your inner predator and mastered it. You can now use your shapeshift feature three times between rests on your own free will.
Your bite attack damage is now 1d10 + STR.
Your claw attack damage is now 2d6 + STR.
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