Base Class: Rogue
MURDER
Starting at 3rd level, you become deadlier when you take
your opponents off guard. you have an advantage in
attack rolls against any creature that has not yet
it's her turn in combat. Furthermore,
any attack you make against that creature that
is surprised, it will be a critical hit.
SPECIALIZATION IN INFILTRATION
Starting at 9th level, you can unfailingly create
fake identities for yourself. You must spend seven
days and 25 gp to establish the background, profession, and
affiliations to an identity. you cannot establish
an identity that belongs to someone. for example you
should acquire appropriate clothing, letters of introduction
and a certificate, apparently official, to establish oneself as a member of a city's house of commerce
remote, so you could introduce yourself to the company
of other downed merchants.
later, if you adopt the new identity as
disguise, other creatures will believe you are the one
person, until they have some obvious reason to think what
contrary.
IMPOSTOR
At 13th level, you gain the ability to mimic speech,
someone else's writing and behavior, infallibly.
You must spend at least three hours studying these
three components of a person's behavior,
listening to his articulation, examining his writing and
observing their mannerisms.
Its ruse is imperceptible to a casual observer.
If a suspicious creature suspects that something is
wrong, you have advantage on any Charisma check
(Deception) that you do to avoid detection.
LETHAL BLOW
At 17th level, you become a master of death.
instantly. When you attack and hit a creature
who is surprised, she must make a
Constitution save (DC 8 + your Strength modifier)
Dexterity + your proficiency bonus). If it fails, fold
your attack damage against the creature.
MURDER
Starting at 3rd level, you become deadlier when you take
your opponents off guard. you have advantage in
attack rolls against any creature that has not yet
has reached its combat turn. Furthermore,
any attack you make against that creature that
is surprised, it is a critical hit.
SPECIALIZATION IN INFILTRATION
Starting at 9th level, you can unfailingly create
fake identities for yourself. You must spend seven
days and 25 gp to establish the background, profession, and
identity affiliations. you cannot establish
an identity that belongs to someone. for example you
must acquire appropriate clothing, letters of introduction
and a certificate, apparently official, to establish himself as a member of a city's house of commerce
remote, so you can introduce yourself to the company
other wealthy merchants.
Later, if you adopt the new identity as
disguise, other creatures will believe you are the only one
person, until they have some obvious reason to think
the opposite.
IMPOSTOR
No 13º nível, você ganha a habilidade de imitar a fala,
a escrita e o comportamento de outra pessoa, infalivelmente.
Você deve passar pelo menos três horas estudando esses
três componentes do comportamento de uma pessoa,
ouvindo sua articulação, examinando sua escrita e
observando seus maneirismos.
Seu ardil é imperceptível para um observador casual.
Se uma criatura suspeita suspeitar que algo está
errado, você tem vantagem em qualquer teste de Carisma
(Enganação) que fizer para evitar a detecção.
LETHAL BLOW
No 17º nível, você se torna um mestre da morte.
instante. Quando você ataca e atinge uma criatura
que está surpresa, ela deve fazer um teste
de resistência (CD 8 + seu modificador de Força)
Destreza + seu bônus de proficiência). Se falhar, dobre
seu dano de ataque contra a criatura.







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