Base Class: Paladin
The Oath of the Soul Savior binds paladins to protect mortal realms and it's inhabitants from the predations of extraplanar, spirits and unnatural beings. Thus, the Saviors hone their minds, spirits, and bodies to be the ultimate weapons against such threats. Paladins who follow the Savior's oath are ever vigilant in spotting the influence of extraplanar forces and the presence of undeads, feys or fiends and they will do what needs be to send them back to where they truly belong.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Control and Purify Undead. As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin’s commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin’s level is immune to this effect. Once the control ends, the creature's soul is purified from the evil that tainted it and death now comes with liberation.
Rebuke the Tormented. You can use your Channel Divinity to rebuke those who use violence against those you swore to protect. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Soul Savior Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Seer
Starting at 7th level, you emit an aura of alertness while you are conscious. When you and any creatures of your choice within 10 feet of you roll initiative, you all gain a bonus to initiative equal to your proficiency bonus.
At 18th level, the range of this aura increases to 30 feet.
Unmarring Spirit
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Sentinel of True Life
20th-level Oath of the Watchers feature
You manifest a spark of divine power in defense of the mortal realms. As a bonus action, you gain the following benefits for 1 minute:
- You have advantage on attack rolls against aberrations, celestials, elementals, fey, fiends and undeads.
- When you hit a creature with an attack roll and deal damage to it, you can also force it to make a Charisma saving throw against your spell save DC. On a failed save, the creature is magically banished to its native plane of existence if it’s currently not there. On a successful save, the creature can’t be banished by this feature for 24 hours.
Once you use this bonus action, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
Previous Versions
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4/17/2023 4:59:26 AM
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Coming Soon
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