Druid
Base Class: Druid

Your kindness and love of nature has endured nature spirits to you. They will assist you in your journey and allow you to better summon and conjure other creatures. Additionally, they can help win the approval of animals and people.

Speech of the Woods

At 2nd level, you gain the ability to converse with beasts and many fey.

You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant you friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character.

Nature Spirit Flock

2nd-level Circle of the Disney Princess feature

A flock of intangible nature spirits has bonded itself to you and can assist you in battle. While you’re alive, the flock remains in your space, crawling on you or flying and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Flock Appearance table.

Flock Appearance
D4 APPEARANCE
1 Various Woodland Creatures
2 Miniature twig blights
3 Fluttering birds
4 Playful pixies

You can activate the flock using your Wild Shape ability and it remains active for the duration of your Wild Shape. After activation, once on each of your turns, you can cause the flock to assist you in one of the following ways, immediately after you hit a creature with an attack:

  • The attack’s target takes 1d4 force damage from the flock. This attack increases with your Wild Shape enhancements, 1d6 at 4th level and 1d8 at 8th level. 
  • The attack’s target must succeed on a Strength saving throw against your spell save DC or be moved by the flock up to 15 feet horizontally in a direction of your choice.
  • You are moved by the flock 5 feet horizontally in a direction of your choice.

Winning Friends

Your Nature Spirits assist you with winning over beast and people. You are granted Advantage on Animal Handling checks. You also have Advantage on CHA checks when your Flock is Activated.

Mighty Summoner

Starting at 6th level, beasts and fey that you conjure are more resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits:

  • The creature appears with more hit points than normal: 2 extra hit points per Hit Die it has.
  • The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.

Winning Friends Faster

Additional boost to winning over beasts and people. You now have a +2 to Animal Handling checks. Additionally you have a +2 to CHA checks when your Flock is activated

Faithful Summons

Starting at 14th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of conjure animals as if it were cast using a 9th-level spell slot. It summons four beasts of your choice that are challenge rating 2 or lower. The conjured beasts appear within 20 feet of you. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).

Once you use this feature, you can’t use it again until you finish a long rest.

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