Base Class: Bard
A chameleon of the stage, a boisterous performer, a legendary legend. These words have been used to describe those who have studied the art of drag. Boots the house down as you death drop and shade your enemies into oblivion.
Crafty Stitch
Starting at 3rd level, you learn the ability to create a costume on the fly.
Drag is about being resourceful. Sometimes you need to create a last minute costume to match the grand song you have planned. No matter what, you are able to justify any looks (to the point of occasional delusion), weaving a story while in Drag that is simply gag worthy.
You gain proficiency with the Disguise Kit. Additionally, reduce the time and costs required to craft any costumes by half.
Finally, when in drag, you may use your CHA (Performance) check in place of a Diplomacy or Deception check.
Lip Synch Assassin
Drag performance finds its roots in pantomime. The ability to perfectly match your movements and lips to any music or action is both entertaining as well as useful for bardic magic.
Starting at 3rd level, you learn to analyze a look, able to pick apart the minute details in moments. You learn the cantrip vicious mockery, this spell does not count against your total number of bard cantrips you know. Upgrade your vicious mockery cantrip from 1d4 to 1d8 psychic damage as your words cut like daggers, exploiting weakness and insecurity with every wretched comment.
Additionally, you may cast spells that require verbal components using somatic components instead. Any spells that require sound have their sound magically originate seemingly from thin air. You may use this ability a number of times equal to your proficiency modifier plus your CHA modifier. You regain all uses of this ability after a Long Rest.
Death Drop
At 6th level, you have learned to take your Drag to the next level.
Whenever you are hit by an attack you may use reaction to perform a Death Drop. You immediately fall prone, causing the last attack to automatically miss. Additionally, any number of friendly creatures of your choice within 30ft gain Advantage on their next roll. You may use this ability a number of times a day equal to your CHA modifier plus your Proficiency Bonus. Uses of this ability refresh after a Long Rest.
Finally, rising from prone costs you zero movement.
You Own Everything
At 14th level, you strike the fiercest of poses, gagging all before you.
In addition, as a bonus action, you strike the fiercest of poses, gagging all before you. For the next minute, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can’t attack you on this turn, and it becomes silenced until the end of turn. On a successful save, it can attack you on this turn, but it has disadvantage on any attack rolls it makes against your spells on your next turn.
Once you perform this ability, you cannot do so again until you finish a Short Rest.
Comments