Base Class: Bard
Being a rock star is no longer about being a pisshead, or partying or being a rebel. It’s more about standing up for something that you believe in and doing something different. It’s about being proud of that, pushing that forward and being inspiring. It’s a positive thing a rock star is someone who’s willing to take a chance and stand up for what they believe in, maybe before anyone else believes in it. It’s someone who goes with their gut. In the alternative world especially, it’s scary to do that.
Bonus Proficiencies
When you join the College of Rock Legends at 3rd level, you gain proficiency with medium armor and Martial. Simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.
Fighting Style
At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Inspirational Performance
At 3rd level, you learn to perform impressive displays of martial prowess and musical technique.
Whenever you take the Attack action on your turn or cast a spell, you can use one of these menuevers. You can use one the following once per turn.
Incite Violance. You can expend one use of your Bardic Inspiration and give one ally temporary HP equal to its roll. That ally can also make an attack as a reaction.
Heavier Metal. You can expend one use of your Bardic Inspiration to deal extra damage on a melee weapon attack equal to the number you roll on the die. Additionally this damage is doubled on objects.
Aggressively Loud. Whenever you cast a spell that deals Thunder damage you can expend one use of your Bardic Inspiration and deal extra damage equal to the number you roll on the die. Additionally any target affected by this needs to roll a Con save on a failure loosing their reaction.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Stuff of Legend
Starting at 14th level, Whenever you use a Inspirational Performance option, you can roll a d12 + Bard level deal Thunder damage to a target or temp HP to an Ally
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