Base Class: Barbarian
This barbarian subclass uses a pool of mitigated damage to empower their subclass abilities.
Strength of Pride
Starting at 3rd level, choose a damage type. You have resistance to it and radiant damage at all times, even when not raging. You can replace the type with another when you enter your rage.
Strength of Pride
Starting at 3rd level, choose a damage type. You have resistance to it and radiant damage at all times, even when not raging. You can replace the type with another when you enter your rage.
Rising Sun
At 3rd level, whenever your resistances reduce damage, you store the mitigated hit points in a separate pool called your Rising Sun points. This pool empties when you finish a long rest.
You can use your Rising Sun points in the following ways:
You can spend 10 points to gain an additional rage.
Whenever you hit with an attack, you may spend Rising Sun points to deal additional damage. For every 10 points you spend, you deal an additional 1d8 radiant damage, and you can roll a maximum number of d8's equal to your proficiency bonus.
Cruel Sun
Starting at 6th level, you can create a ball that burns with the heat of the sun. As a bonus action, or as part of your bonus action to enter rage, you create a 5ft diameter ball of fire that sheds bright light in a 60ft radius and dim light for an additional 60ft. You can move the ball up to your move speed in any direction (including up and down) on your turn, but you cannot move it further than 100ft from you.
At the start of your turn, both you and creatures within 10ft of the ball take 1d6 radiant damage. If used out of combat, it deals 10d6 damage to you for every minute it is active. This ability lasts until you use a bonus action to end it or until you are unconscious.
Pride Flare
Starting at 10th level, you gain the ability to detonate your Cruel Sun. As an action, you can spend any number of Rising Sun points. For every 10 points spent, creatures within 30ft of the ball must succeed a Dexterity saving throw with the DC equal to 8 + your proficiency bonus + your Strength modifier or take that many d12 radiant damage or half that damage on a save. You automatically take that much damage, and this destroys the Cruel Sun.
The One
Starting at 14th level, your connection with the sun grows so powerful that you gain the following benefits:
You can now use an action to spend Rising Sun points and gain temporary hit points equal to the amount spent.
You can now ride on the Cruel Sun and the light from it now counts as sunlight.
You can now choose two damage types instead of one when you use your Strength of Pride feature.
Strength of Pride Resistance
Gain resistance to another damage type that you can swap out when you enter your rage.
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