Barbarian
Base Class: Barbarian

Divine fury
Starting when you choose this path at 3rd level,
you can channel divine fury into weapon attacks.
While you are raging, the first creature you
hit on each of your turns with an armed attack
takes extra damage equal to 1d6 + half your skill level.
barbarian. The extra damage is necrotic or radiant; you choose the
type of damage when acquiring this trait.

warrior of the gods
At 3rd level, your soul is branded for an endless battle.
If a spell, such as raise dead, has the sole purpose of
bring him back to life (but not as an undead), the
launcher does not need material components to
cast the spell on you.

Fanatical Focus
Starting at 6th level, the divine power that fuels your rage
can protect you. If you fail a saving throw
while you are raging, you can cast it again and must use the new
result. You can only use this feature once.
out of fury.

Fervent Presence
At 10th level, you learn to channel divine power to
inspire fanaticism in others. As a bonus action, you
lets out a battle cry imbued with divine energy.
Up to ten other creatures of your choice within 60 feet that
can hear you gain advantage on attack rolls and
saving throws until the start of your next turn.
After using this feature, you cannot use it.
again until you finish a long rest.

Fury Beyond Death
Starting at 14th level, the divine power that fuels your rage
allows you to ignore fatal blows. while you are
in a rage, having 0 hit points will not knock you unconscious. You
must still make saving throws against death and suffer the
normal effects of taking damage while at 0
health points. However, if you die due to a glitch
on death saving throws, it does not die until its
rage ends, and only if you still have 0 hit points.

Divine fury

Starting when you choose this path at 3rd level,
you can channel divine fury into weapon attacks.
While you are raging, the first creature you
hit on each of your turns with an armed attack
takes extra damage equal to 1d6 + half your skill level.
barbarian. The extra damage is necrotic or radiant; you choose the
type of damage when acquiring this trait

Fanatical Focus

Starting at 6th level, the divine power that fuels your rage
can protect you. If you fail a saving throw
while you are raging, you can cast it again and must use the new
result. You can only use this feature once.
out of rage

Fervent Presence

At 10th level, you learn to channel divine power to
inspire fanaticism in others. As a bonus action, you
lets out a battle cry imbued with divine energy.
Up to ten other creatures of your choice within 60 feet that
can hear you gain advantage on attack rolls and
saving throws until the start of your next turn.
After using this feature, you cannot use it.
again until you finish a long rest.

Fury Beyond Death

Starting at 14th level, the divine power that fuels your rage
allows you to ignore fatal blows. while you are
in a rage, having 0 hit points does not knock you unconscious. You
must still make death saving throws, and suffers the
normal effects of taking damage while at 0
health points. However, if you would die due to failure
on death saving throws, it does not die until its
rage ends, and only if you still have 0 hit points.

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