Base Class: Fighter
“I’ve found that there is a topic often discussed amongst my peers; the importance of tactical knowledge versus experience in battle. In my mind, each of them fails to understand the gravity of having both, and that failure will earn them defeat.”
— Marianne Bás, Grand Commander of the Nostrian Army.
As likely to be found studying battle tactics and war history as they are practicing with their blade, tacticians approach any battle as if it were a game of chess or an equation to be solved; their minds racing to calculate risks, predict enemy plans and prepare counterattacks. Savants of strategy and improvisation, these dependable leaders can quickly adapt to any situation and ensure a fortuitous outcome for themselves and their allies.
Strategic Mind
Beginning when you choose this archetype at 3rd level, your intellect grants you the upper hand in battle. You gain proficiency with one gaming set and add your Intelligence modifier to your initiative rolls. Moreover, whenever you hit a creature with an opportunity attack, the next attack roll made against that creature has advantage.
Tactician's Orders
Also at 3rd level, you can carefully strategize at a moment's notice. As an action, you can choose a number of creatures within 30 feet of you that can hear you up to your Intelligence modifier. Each creature you choose gains 1d4, which is rolled and added to the next attack roll or saving throw it makes before the beginning of your next turn.
You can use this feature a number of times equal to your proficiency bonus per long rest.
The bonus a creature gains increases by 1d4 at 10th-level (2d4) and at 18th-level (3d4).
Tactical Strike
At 7th level, you’re as skilled at combat as you are at strategy. Whenever you spend your action to use your Tactician's Orders feature, you can make a single weapon attack as a bonus action.
Informed Movement
Also at 7th level, you can traverse any battlefield efficiently. You ignore the effects of difficult terrain and opportunity attacks made against you have disadvantage.
Rallying Surge
At 10th level, your leadership in battle serves to inspire and encourage your allies. Whenever you use your Action Surge feature, creatures of your choice that you can see within 30 feet of you gain a number of temporary hit points equal to your fighter level plus your Intelligence modifier.
One Step Ahead
At 15th level, you’re always prepared for anything and are never caught unaware. You cannot be surprised. In addition, when you roll initiative, you can choose to immediately spend a use of your Tactician's Orders feature and automatically grant its benefits.
Grandmaster
At 18th level, you’ve become a true strategic genius. Your Intelligence score increases by 4, and your Intelligence score maximum is now 24.
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