Base Class: Barbarian
Path of the Mage-breaker
In a world where magic is prevalent and powerful, there are some who refuse to be subject to its influence. These individuals are known as the Mage-Breakers, a group of warriors who have honed their bodies and minds to break the power of magic.
The origins of the Mage-Breakers are shrouded in mystery, but it is said that their first members were born in lands where magic was feared and reviled. These individuals were born with a natural resistance to magic, and they used this ability to become powerful warriors who could withstand spells and enchantments.
Over time, the Mage-Breakers became known for their ferocity in battle and their ability to disrupt the effects of magic. They often became mercenaries, hired to protect individuals or settlements that were threatened by magical forces. However, some Mage-Breakers rejected this mercenary lifestyle, instead dedicating themselves to a nomadic existence and traveling the land to break the power of magic wherever they found it.
To become a Mage-Breaker, one must undergo rigorous physical and mental training to strengthen their resistance to magic. They learn to hone their senses to detect magical energy, and to channel their rage into an aura that can disrupt and nullify spells. Some Mage-Breakers even go so far as to develop the ability to deflect spells with their weapons, becoming nearly impervious to magical attacks.
Despite their reputation as fierce warriors, many Mage-Breakers are viewed with suspicion and fear by those who rely on magic. They are often seen as brutish and uncivilized, and are sometimes ostracized from society. However, those who have earned the trust and respect of others are fiercely loyal allies and defenders, willing to put their bodies and lives on the line to break the power of magic and protect those who cannot protect themselves.
Mage-breaker's Resistance
Starting at 3rd level, you gain advantage on saving throws against spells and other magical effects. In addition, you have resistance to the damage dealt by spells.
Spell Disruption
At 6th level, when a creature within 30 feet of you casts a spell, you can use your reaction to attempt to disrupt it. Make an ability check using your Strength modifier + your proficiency bonus. The DC for this check is equal to 10 + the spell's level. On a success, the spell fails and has no effect.
Spell Deflection
Starting at 10th level, you gain the ability to deflect spells with your weapon. Whenever you are targeted by a spell that requires a ranged spell attack roll or a Dexterity saving throw, you can use your reaction to deflect the spell with your weapon.
To do so, you must be wielding a weapon with which you are proficient, and you must make a weapon attack roll against the spell attack roll. If your attack roll is higher than the spell attack roll, you deflect the spell and it has no effect.
If the spell requires a Dexterity saving throw, you make the saving throw as normal. If you succeed on the saving throw, you deflect the spell and it has no effect. If you fail the saving throw, you take half damage from the spell as normal.
You can use this feature a number of times equal to your Constitution modifier (minimum of 1) per long rest. At higher levels, you can use this feature more times per long rest as your Constitution score increases.
Magic-Nullifying Strike
Starting at 10th level, your attacks can disrupt magical energy. When you hit a creature with a melee attack, you can choose to expend one use of your Rage to nullify any magical effects on that creature. This includes spells, magical items, and any ongoing magical effects. The nullification lasts for 1 minute or until the creature takes a short or long rest.
Spell-breaking Aura
At 14th level, you emanate an aura of anti-magic that extends to 10 feet around you. This aura nullifies any magical effects within its radius, including spells, magical items, and ongoing magical effects. Creatures within the aura that rely on magic, such as spellcasters, have disadvantage on attack rolls and saving throws.
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