Paladin
Base Class: Paladin

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Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Outcomes Untold. You can use your Channel Divinity to invoke a re-roll of any d20 roll before or after knowing the outcome.

Ancient Recollection . As an action, you can use your Channel Divinity to gift the power of proficiency to any skill checks with the goal to gather information for 10 minutes. If the player already has proficiency in the skill, they gain expertise.

You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Forgotten Spells

Aura of Remembrance

Beginning at 7th level, you emanate an aura that fills you and your companions with supernatural resistance to psychic damage. If a player starts their turn in the aura they are healed for half of your paladin level.

At 18th level, the range of this aura increases to 30 feet.

Aura of Conservation

Beginning at 7th level, you emanate an aura that fills you and your companions with supernatural resistance to both force and necrotic damage.

At 18th level, the range of this aura increases to 30 feet

Echoes of the Past

Starting at 15th level, the melancholic reality of the lives lost to the sand of time weighs heavy even on your trained soul. If you are hit with an attack during an enemies turn, you can choose to hone in on the creature and share the burden through your mind's eye. It must make a wisdom saving throw or be under the affect of the dissonant whispers spell.

This ability can only affect an enemy once per its attack round.

Legends Reserved

At 20th level, you are the avatar for the entities you've saved from oblivion. As an action, you undergo a transformation and assume features akin to the being of your choice. For 1 minute, you gain the following benefits:

• One Ability
• One Attack Action
• One Legendary Action or Legendary Resistance

These benefits change based on the entity summoned and at the Dungeon Master's discretion.

Once you use this feature, you can’t use it again until you finish a long rest.

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