Base Class: Ranger
Born with innate psionic abilities, or unlocked through experience or training, Psi Wanderer's explore the world with their mind as their greatest companion. Through the use of their Psionic abilities they conjure there offences from pure willpower. Psi Wanderers create psionic weapons for use in battle, or shields to protect themselves and their allies.
Psi Weaponry
At 3rd level, you gain the ability to conjure a psionic weapon. As part of a long or short rest you can take 10 minutes to meditate, upon finishing the meditation the weapon materialises. The weapon appears semi-translucent and is clearly a temporary psionic creation. The created weapon will fade from existence at dawn, if the creator loses consciousness, or is the creator chooses to dismiss the weapon.
The psionic weapon deals 1d8 + WIS psychic damage and can be either the light and thrown, or ranged properties. You are proficient with this weapon. The appearance of the weapon is decided upon the creation of the weapon.
Weapons with the thrown property have a range if 60ft and returns to the creators hand after hitting a target or reaching the maximum range. Weapons with the Ranged property have a range of 300ft, psionic projectiles are created when making an attack and the projectile dissipates after hitting a target or reaching the maximum range. The psionic weapon counts as magical and is worth at least 1sp for the duration of it's existence.
At higher levels, the creation gains additional bonuses (+1 at 7th level, +2 at 12th, +3 at 17th).
Mindful Combatant
You may choose to make melee, thrown, and ranged weapon attacks using your WIS modifier for the attack roll.
Psionic Powers
Starting at level 3 you gain Psionic Dice (1d6) which can be used to empower yourself or your attacks. You have a number of Psionic Dice equal to twice your Proficiency bonus.
Psychic Link
Roll 1 Psionic dice. You may choose up to that many creatures within site and create a psychic link between yourselves. For the next hour you may telepathically communicate with the targets as long as you are within 1 mile of each other and each party is conscious.
Forceful Resonance
After hitting with an attack roll, you may expend 1 Psionic Dice and deal that as bonus Force damage. Targets struck by this ability must make a Strength saving through against your Spell DC. On a failure, the target is pushed back 10ft and falls prone. On a Success, the target is pushed back 5ft.
Wilful Defence
As a reaction when taking damage from an attack or spell where you are the only target, you may expend 1 Psionic Dice. Reduce the damage taken by this amount and you may move 5ft in any direction without provoking opportunity attacks. You must end this movement in an unoccupied space.
At higher levels your Psionic Dice will become further empowered and you will be able to expend multiple dice per usage as per the below table:
| Ranger Level | Psionic Dice | Max Per Expenditure |
|---|---|---|
| 3 | d6 | 1 |
| 4 | d6 | 1 |
| 5 | d6 | 1 |
| 6 | d6 | 1 |
| 7 | d8 | 1 |
| 8 | d8 | 1 |
| 9 | d8 | 1 |
| 10 | d8 | 2 |
| 11 | d8 | 2 |
| 12 | d10 | 2 |
| 13 | d10 | 2 |
| 14 | d10 | 2 |
| 15 | d10 | 2 |
| 16 | d10 | 2 |
| 17 | d12 | 3 |
| 18 | d12 | 3 |
| 19 | d12 | 3 |
| 20 | d12 | 3 |
Psionic Arsenal
Starting at 7th level you become more adaptable and controlled over your psionic weapon. As a bonus action you can alter the properties and appearance of your conjured weapon, allowing you to change between Melee, Ranged, and Thrown weapon types.
Fortified Mind
At 11th level you may expend 1 Psionic Dice and add the result to a Wisdom saving throw. This can be called for before or after you have rolled your save, but before result is known. Fortified Mind does NOT benefit from the multiple die expenditures listed under Psionic Powers, but does benefit from the die increases.
Psionic Expansion
At 15th level, gain the following enhancements:
- When altering your weapon via Psionic Arsenal, you can make 1 attack as part of the bonus action. This attack can be either a weapon attack, or a shove attack pushing back any number of creatures you choose within 5ft of you. Targets struck by this ability must make a Strength saving through against your Spell DC. On a failure, the target is pushed back 10ft and falls prone. On a Success, the target is pushed back 5ft.
- When creating a telepathic link using Psychic Link, you now allow all effected targets to communicate with each other, not just you.
- When using Forceful Resonance, you may choose to expend one additional Psionic Dice to create a 15ft cube AoE originating from the target. This additional expenditure does NOT add to the damage roll. Knockbacks are from the location of the projectile's impact.
- Your Psionic Weaponry now deals 1d10.
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