Paladin
Base Class: Paladin

Paladins who take the oath of marksmanship often follow gods of archery, such as Apollo. Paladins of marksmanship vow to serve using their prowess as archers or gunslingers.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Curving Shot. You can direct an errant shot to a new target, using your Channel Divinity. When you make a ranged weapon attack and miss, you can spend a use of your channel divinity to reroll the attack roll against a different target within 30 feet of the original target.

Rapid Fire. You can discharge your ranged weapon at an extremely fast rate, using your channel divinity. When you use the attack action to make a ranged weapon attack, you may spend a use of your channel divinity to make an additional attack as a part of that action.

At 5th level, you may make two additional attacks, rather than one, when you use this feature.

Marksman's Training

Starting at 3rd level, you gain proficiency in firearms.

Power of the Marksman

Your sacred oath allows you to mystically channel your will through your ranged attacks. Starting at 3rd level, when you make a ranged weapon attack, you can use your Charisma modifier, instead of your Dexterity, for the attack and damage rolls.

Additionally, you can channel smites through your ranged attacks. Your divine smite feature may be used with ranged weapon attacks. When you gain the improved divine smite feature at 11th level, the additional damage may also be applied to attacks made with ranged weapons.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Distant Auras

Starting at 7th level, instead of affecting creatures within 10 feet of you when you use your aura of protection feature (or your aura of courage feature when you gain it at 11th level), you can target up to a number of creatures equal to your Charisma modifier; the affect of the feature applies to the chosen creatures within 120 feet of you.

At 18th level, the range of this feature increases to 300 feet.

Critical Shot

Beginning at 15th level, your ranged weapon attacks score a critical hit on a roll of 19 or 20.

Additionally, when you hit with a ranged weapon attack, you may treat the damage of the attack as if you had rolled the maximum value on the damage dice. You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses when you finish a long rest.

Spirit of the Marksman

At 20th level, you gain the ability to unlock incredible potential in your ranged attacks. As an action, you can magically become possessed by the spirit of the marksman, gaining the following benefits for one minute:

  • You have advantage on all ranged weapon attack rolls.
  • When you take the attack action on your turn, you can make one additional attack as part of that action.
  • Once per turn, when you make a ranged weapon attack, you can choose to make that attack score a critical hit.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2021 5:27:43 AM
18
2
--
Coming Soon
11/28/2021 6:03:06 AM
15
1
1.1
Coming Soon
3/6/2024 4:46:29 AM
34
5
1.2
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes