Base Class: Monk
Way of the Rock monks are no strangers to difficulty. Their entire life has been hard in every single way. Committing themselves to the Way of the Rock is not an end to that journey, but only the beginning. Through intense training, dieting, and willpower, these monks push themselves no matter what. There is no magic other than their willpower pushing them to achieve more. They start this intense journey to become better, and come out the better side with a better understanding of themselves and the world.
This version is not playtested! Feedback is greatly appreciated after playtesting.
Developed Style
3rd-level Way of the Rock feature
Starting at the third level, your training has paid off. You can specify which technique to use whenever you hit a creature with your flurry of blows:
- The target must succeed on a constitution saving throw against your ki save DC, as your flurry of blows targets their liver. If they fail, they are knocked prone.
- The target must make a strength saving throw against your ki save DC, as your flurry of blows disorients them. If it fails, it stumbles up to fifteen feet backward.
- Your next attack against the creature will be a critical when rolling an 18-20, as your flurry of blows has worn down your enemy, opening them up to possibly K.O. punch.
The Bell Didn't Ring
6th-level Way of the Rock feature
Starting at the sixth level, you've gone down before. But you are not done fighting. Once per long rest, you may rise from going unconscious. As a free action when falling unconscious, you can rise to 1 hp. In addition, they gain temporary hitpoints equal to their monk level, dexterity bonus, and wisdom bonus all added together.
Go the Distance
11th-level Way of the Rock feature
Starting at the eleventh level, when a creature misses you with a ranged spell or physical attack, as a reaction, you can spend one ki point and move up to double your speed towards the creature. This does not provoke opportunity attacks.
Motivational Training
17th-level Way of the Rock feature
At the seventeenth level, you've learned to motivate people through your presence. Through your intense training, you have gained a lot of recognition for your strict regiments, diets, and overall character. You can spend 4 ki points to give up to eight allies (including yourself) within thirty feet temporary hit points equal to your dexterity modifier, your wisdom modifier, and your monk level all added together. In addition, while they have these temporary hitpoints, they gain advantage on all dexterity and constitution related checks (including saving throws).
I Don't Go Down Easy
3rd-level Way of the Rock feature
Starting at the third level, when you have a third of your maximum hit points, you gain another bout of energy. If you are below third your maximum hitpoints, attacking with a monk weapon or an unarmed strike, your damage modifier doubles. This benefit goes away when you rise above third your maximum hit points.
Previous Versions
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4/20/2023 3:28:25 AM
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18
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1
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Alpha
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4/22/2023 8:08:50 PM
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13
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1
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2
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4/22/2023 8:09:47 PM
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13
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1
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1.0.1
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4/22/2023 8:11:23 PM
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13
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1
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1.0.2
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Coming Soon
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4/22/2023 8:14:14 PM
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13
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2
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Coming Soon
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