Druid
Base Class: Druid

Druids of the Circle of Masks are the protectors and storytellers of nature. Each carves a set of masks and adopts the character that the masks represent channeling the elder druids who wrote down and inspired the stories and work with rhythm and weapons to weave their performances. 

Circle Spells

At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Masks Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells
3rd blur, magic weapon
5th meld into stone, haste
7th freedom of movement, stoneskin
9th insect plague, telepathic bond

Combat Performances

Starting at 2nd level, your affinities lay in the dance and discipline of combat, you gain proficiency with the performance skill and with the following weapons: greatclub, handaxe, battleaxe, shortbow, and longbow. You gain the shillelagh cantrip, it does not count against the number of cantrips you can learn.

Masks of Fate

Additionally at 2nd level, you can expend a use of your Wild Shape feature to don one of the masks of fate for 1 minute. When you do so you gain the benefits of the mask you choose to wear and gain temporary hit points equal to three times your druid level.

  • Monkey. You gain a climb speed equal to your walking speed. In addition, when you hit a creature with a melee weapon attack the next attack made against that creature is made with advantage.
  • Rabbit. Your jump height and distances are tripled for the duration. You can make a  long jump without needing a running start. When you hit a creature with a ranged weapon attack, that creature has disadvantage on its next attack against you.
  • Deer. You have advantage on Constitution saving throws while concentrating on a druid spell. Whenever you are hit with a weapon attack, you can use your reaction to move up to half your speed. This bonus movement does not provoke opportunity attacks
  • Dragon. You add your Wisdom modifier to Charisma checks you make. Whenever a creature is the target of an attack within 5 ft of you, you can use your reaction to impose disadvantage on the attack.

Character Rotation

At 6th level, when you use your action to cast a druid cantrip, you can make one weapon attack or switch which mask you're wearing. This does not reset the duration of your Masks of Fate feature or grant you temporary hit points. 

Dance of the Masked

At 10th level, donning your mask and the passion of your dance inspires the masses. When you use your Masks of Fate feature up to 5 of your allies within 10 ft of you gain temporary hit points equal to twice your druid level. 

Performance of Many Masks

At 14th level, as an action, you can make a weapon attack against a creature, and all allies within 10 ft of that creature can use their reaction to make a weapon attack against that creature. Once you use this feature, you cannot use it again until you finish a long rest. 

Comments

Posts Quoted:
Reply
Clear All Quotes