Fighter
Base Class: Fighter

You were trained by the guardians of the forest and have learned the ways of the druid.

Language Bonus

You gain the druidic language.

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the Druid spell list.

Cantrips

You learn two cantrips of your choice from the Druid spell list. You learn an additional wizard cantrip of your choice at 10th level.

Spell Slots

The Druidic Knight Spellcasting table shows how many spell slots you have to cast your Druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level Druid spells of your choice.

The Spells Known column of the Druidic Knight Spellcasting table shows when you learn more Druid spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any Circle of magic.

Whenever you gain a level in this class, you can replace one of the Druid spells you know with another spell of your choice from the Druid spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Wisdom is your spellcasting ability for your Druid spells, since you learn your spells through meditation or trial and error. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Druidic Knight Spellcasting

Fighter Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

2

3

2

—

—

—

4th

2

4

3

—

—

—

5th

2

4

3

—

—

—

6th

2

4

3

—

—

—

7th

2

5

4

2

—

—

8th

2

6

4

2

—

—

9th

2

6

4

2

—

—

10th

3

7

4

3

—

—

11th

3

8

4

3

—

—

12th

3

8

4

3

—

—

13th

3

9

4

3

2

—

14th

3

10

4

3

2

—

15th

3

10

4

3

2

—

16th

3

11

4

3

3

—

17th

4

11

4

3

3

—

18th

4

11

4

3

3

—

19th

4

12

4

3

3

1

20th

5

13

4

3

3

1

Druidic Weapon Expertise

At 3rd level, you find that your bond with the druidic weapons is greater than martial weapons.

 

While wielding a druidic weapon and no other weapons, you gain a plus one bonus to your AC.

War Magic

Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Druidic Presence

At 10th level, You can pick a favored terrain, while you are in this terrain, you can use one spell slot to sense nearby threats. In your terrain, you cannot be surprised as long as you are conscious.

Forest

Forest

Grassland

Grassland

Mountain

Mountain

Arcane Speed

At 15th level, you gain a 15 ft. bonus to your walking speed.

Wild Shape

At 18th level, you can wild shape like a druid, you can transform into any animal according to the Druid class wild shape table. For this ability, use your character level divided by 2. For example, a level 18, can wild shape as if they were a level 9 druid with no subclass. This is an action.

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