Base Class: Paladin
The Oath of the Demon Slayer is a sacred vow taken by paladins who seek to protect the world from the demonic threat. They train in Breathing Styles, the ancient techniques passed down through generations of Demon Slayers, to harness the power of their divine oath and strike down evil with their blades.
A Breathing Style is a form of magic that comes from the deepest vents of the soul and body, generating a spiritual energy that takes form as an element of nature
Tenets of the Demon Slayer
The paladins who take the Oath of the Demon Slayer adhere to the following tenets:
- Protect the innocent: Your duty is to protect those who cannot protect themselves, especially from demonic threats. You must use your skills and powers to defend the weak and vulnerable.
- Seek out evil: As a Demon Slayer, you are duty-bound to hunt down and eliminate demons wherever they are found. You must not rest until every last demon is vanquished from the world.
- Honor your ancestors: You follow in the footsteps of the Demon Slayers who came before you, and you honor their legacy with every breath you take. You must uphold their traditions and techniques, and never forget the sacrifices they made to keep the world safe.
- Strengthen your spirit: The power of your breath is your greatest weapon. You must train your mind and body to achieve perfect synchronization, and become one with your Breath Style. Only then can you unleash its full potential and defeat even the strongest demons.
Breathing Style
You can choose from 7 Breathing Style options that give you spells at 3rd, 5th, 9th, 13th and 17th level:
Water Breathing: Flowing, accurate strikes
Thunder Breathing: Pin-point accurate strikes with blinding speed
Beast Breathing: Wild and brutal swings and slashes
Flame Breathing: Hasty and powerful attacks
Insect Breathing: Quick and weak but long lasting attacks
Blood Breathing: Wild attacks that drain life force
Divine Breathing: Precise attacks that do more damage to undead and unholy beings
Breathing Techniques
| Paladin Level | Spells |
|---|---|
|
3rd |
Water: Water Surface Slash, Water Wheel |
|
5th |
Water: Flowing Dance, Striking Tide 1d12, 1d10 Thunder: Heat Lightning, Distant Thunder 1d10, 1d10 Beast: Devour, Slice & Dice 1d6 + 1d4 bleed, 1d4 + 2d4 bleed Flame: Blooming Flame Undulation, Blazing Universe 1d6 + 1d4 fire, 1d8 + 1d6 fire Insect: Dragonfly Dance, Rising Butterfly 1d6 + 2d6 poison, 1d4 + 1d8 poison Divine: Heavenly Rush, Infinite Virtue 1d10 + 1d6 holy, 1d8 + 1d12 holy |
|
9th |
Water: Blessed Rain, Whirlpool, Drop Ripple Thrust |
|
13th |
Water: Waterfall Basin, Splashing Water, Constant Flux |
|
17th |
Water: Dead Calm
|
Indomitable Aura
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious. Evil entities are afraid of you and you gain advantage on intimidation, charisma and persuasion throws against them
At 18th level, the range of this aura increases to 30 feet and you can no longer be stunned.
Total Concentration Breathing
Beginning at 15th level, You are always under the effects of protection from evil and good, you gain advantage on wisdom and intelligence throws. +3 to 2 stats
Esoteric Art/New Breathing Style/Sun Breathing
At 20th level, Choose to master your current breathing style, Gain half of a new breathing style or give up your current breathing style to learn Sun Or Moon breathing.
Sun Breathing Abilities:
Dance Form: 1d12 + 2d8 dmg + 1d8 fire -
Clear Blue Sky: 1d12 + 2d8 dmg + 1d10 fire - 30ft radius circle slash
Raging Sun: 1d10 + 2d8 + 1d6 fire
Fake Rainbow: Dodge any attack instantly and gain a bonus attack roll, can be used 3 times per long rest
Sun Wheel: 1d12 + 1d10 fire
Burning Bones, Summer Sun: 1d12 + 1d10 + 1d8 fire, 50ft radius slashes
Sunflower Thrust: 1d12 + 2d8 fire
Solar Heat Haze: 1d12 + 1d10 + 1d10 fire
Setting Sun: 1d12 + 3d8
Beneficent Radiance: 1d20 fire
Dragon Sun Halo Dance: 1d20 + 1d12 fire
Hinokami Kagura: 1d20 + 1d12 + 4d8 + 1d20. 20ft radius slashes
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