Barbarian
Base Class: Barbarian

You become fueled by sheer spite and deal a bunch of damage and can take quite a bit but be severly hurt afterward.

Rampage

When you rage you can rampage this removes the resistance to bludgeoning, piercing and slashing damage. This trades off with an additional d8 damage of the weapons damage on all melee weapon attacks. Though when rampaging you take X more damage from all sources(X= double the number of attacks you have made since the beginning of your last turn+the number of attacks that have hit you since the beginning of your last turn)

Power of Ancients

Upon gaining level 7 you have a choice of what force of destruction you harness each yielding some sort of bonus on hit. 

Force of Tempest

Gain a +1 to hit on melee weapon attacks and any attack that hits deal 1d4 lightning damage. 

Force of Tornadoes

Whenever you hit a creature push them back 5 feet in a straight line from you. 

Force of tremors

Upon hitting an enemy deal 1d6 force damage to all enemies in a triangle with each arm being twenty feet long behind them and them unless they make a dc 10+strength modifier Dex save they take half damage on a hit.

Force of Wildfire

On hit with a melee weapon deal 1d4 fire damage to each enemy within 5 feet of you. 

Ancient Empowerment

Dependent on your Force of Destruction you gain certain bonuses 

Force of Tempest- Superstorm Strikes

Can only be used whilst rampaging 

On a melee weapon hit once per long rest you may expend your bonus action to hit the enemy two more times then you may hit them 2 more times as long as your damage is more than 20+X(X= 2 times the amount of times you have hit an enemy this turn) repeat this process until you fail the damage quota. 

Force of Tornadoes- Shredding Spins

Must be rampaging 

You gain resistance to piercing damage(immunity if you already have resistance to piercing damage) you aren't affected by difficult terrain and your movement speed is doubled. 

Once per combat for the duration of the turn you may follow a successful melee attack with another as long as it targets another enemy within your weapons reach of the last enemy. 

Force of Tremors- Seismic Shift

Must be rampaging

You gain resistance to force damage and can't be knocked prone or moved unwillingly. 

Turn the AOE of your Force of Tremors ability into an unstable ground that is considered difficult terrain and deals 4d6 force damage to anybody when the area is created and deal 4d6 force damage to anybody who starts there. You can use this once per short rest.

Force of Wildfire - Sunburst

When rampaging you get resistance to fire damage and can’t be set on fire 


While rampaging as a bonus action after you hit an enemy with a melee attack you may once per short rest in a 30 foot diameter circle originating from you deal 3d4 radiant + 2d8 fire damage to every non-you creature. This ability automatically happens when you kill an enemy with a melee weapon and does not take the once per short rest. 

Tempests Precision

Gain a +3 to hit on all melee weapon attacks you make and deal an additional 1d6+3 lightning damage

Tornadoes Agility

Your movement speed is increased by 10 feet and your wind push is extended by 10 feet. 

Tremors Fortitude

+1 AC and in the zone of your Tremor ability deal 1d8 to any creature who starts their turn in the zone until your next turn. 

Wildfires Relentlessness

You gain another attack during your action and when your wildfire activates it can either spread double the radius or do double the damage.  

Feral Brutality

While rampaging

On reckless attacks deal an additional d4 damage for each attack that has hit your target since the beginning of their last turn. You take an additional 2 damage from all sources for each reckless attack you have made since the beginning of your last turn

Previous Versions

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4/23/2023 1:20:52 PM
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