Cleric
Base Class: Cleric

Blessed by the goddess Bah-Rhest and empowered with divine beauty and a weapons-grade libido, Clerics of the Domain of Passion devote themselves to ecstacy and pleasure not merely for their own gain, but to better the lives of those around them, by breaking down inhibitions that would hold someone back from their truest potential.

Seductivity

1st-level Passion Domain feature

At 1st level, You gain proficiency in Performance Checks, and your spellcasting modifier for this Cleric becomes Charisma.

Channel Divinity: Orgasmic Release

2nd-level Passion Domain feature

Starting at 2nd level, you can use your Channel Divinity to create a moment of intense physical pleasure that overwhelms your enemies. As an action, you can choose one creature within 30 feet of you that you can see. That creature must make a Wisdom saving throw. On a failed save, it is incapacitated for 1 minute as it experiences an intense orgasmic release. On a successful save, the creature takes 2d6 psychic damage and is not incapacitated. Once you use this feature, you can’t use it again until you finish a short or long rest.

Channel Divinity: Siren's Call

6th-level Passion Domain feature

Starting at 6th level, you can use your Channel Divinity to unleash a powerful wave of seductive energy. As an action, you can choose up to three creatures within 30 feet of you that you can see. Each creature must make a Wisdom saving throw. On a failed save, the creature is charmed by you for 1 minute as it succumbs to your irresistible allure. On a successful save, the creature is not charmed. Once you use this feature, you can’t use it again until you finish a short or long rest.

Potent Spellcasting

8th-level Peace Domain feature

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

Avatar of Passion

17th-level Peace Domain feature

At 17th level, you become a physical embodiment of the power of passion. As an action, you can transform into an avatar of passion for 30 seconds. While in this form, you gain the following benefits:

You gain resistance to all damage except psychic damage.

You have advantage on all Charisma-based checks and saving throws.

Whenever you hit a creature with a weapon attack or a spell, it takes an additional 1d8 psychic damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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