Base Class: Sorcerer
You may use a Spell Slot to summon an Alter Ego, which is basically a JoJo stand. You may cast spells as normal, but you are restricted up to Level 2 Spells when using your Alter Ego. The statistics of your Alter Ego are as follows:
Movement: Inherited from you (Alter Ego may move after attacking, and has a fly speed equal to its movement speed)
Strength (STR): Double your current Strength when the spell is cast (STR)
Armor Class (AC): 0 (Defeated upon being struck by an enemy)
An Alter Ego is intangible unless attacking an enemy (Cannot be used for tasks such as opening doors, trap testing, reaching high places, etc.).
When the Alter Ego attacks, it has +2 to hit. On a hit, it does xd8 damage equal to your sorcery level.
Alter Ego
Allows you to cast the Alter Ego spell.
Will of Power
Allows you to spend 2 sorcery points and summon your Alter Ego. If you do so, your Alter Ego lasts 6 rounds instead of 10.
Illusory Ancestry
Your Alter Ego's STR is now triple your current STR at time of casting and lasts 15 rounds. It also has an AC of 5 and 10 HP.
Animistic Ascendance
Your Alter Ego has an AC of 7 and 20 HP. It is now tangible. You may summon it with a successful DC 10 CHA check, or use any of the other methods detailed in this subclass description.
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