Paladin
Base Class: Paladin

Those gifted with enhanced reflexes and resilience. The shield of the Republic. These front line fighters sacrifice their hardened bodies for the sake of Üskar and their fellow Bellatori. Aegis Division Bellatori are resilience personified, and some say they can never be felled in battle.

Tenets of the Republic

Bellatori sworn to uphold the values of The Great Republic of Üskar share these tenets.

Strength Through Unification: We must be of one mind and body, should we prevail against our enemies.
Become The Shield: You must protect others.
Greater Good: We must all sacrifice for the betterment of society as a whole.
Meritocracy: We must earn our privileges through hard work and sacrifice.

Oath Spells

You are only able to target yourself as a valid target for your spells that only target one creature, but do not cost any material components, including ones with a gp value.

Paladin Level - Spells

3rd                   Longstrider, Shield
5th                   See Invisibility, Blur
9th                   Haste, Protection from Energy
13th                 Death Ward, Stoneskin
17th                 Holy Weapon, Conjure Volley

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Impenetrable. As an action, you become nearly impossible to damage. For 1 minute, you add your Constitution modifier to your AC.

Turn The Savage. As an action, you emit a menacing aura that frightens those you deem inferior to yourself and the Great Republic, using your Channel Divinity. Each hostile creature that can see or hear you within 30 feet that has a lower Intelligence Score than your own, must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Aura of Priority

Starting at 7th level, you become the primary target of any hostile creatures within 10 feet of you. Hostile creatures within your aura are unable to attack any other target than you.

At 18th level, the range of this aura increases to 30 feet.

Retaliatory Defender

Starting at 15th level, when a creature successfully makes an attack against you, you may spend a reaction to immediately make an attack against that creature.

One Winged Phoenix

At 20th level, you can assume the form of a Phoenixian Warrior. using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

  • Wings sprout from your back and grant you a flying speed of 60 feet.
  • You radiate the rejuvenating aura of the Golden Phoenix itself in a 40 foot radius. At the start of your turn, you and any friendly creatures inside your aura immediately heal one quarter of their maximum hit points (rounded up). They cannot heal more than their maximum hit points.

Once you use this feature, you can't use it again until you finish a long rest.

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