Base Class: Barbarian
For some barbarians, fighting is a means to an end. For barbarians that walk the path of the people that end is not glory nor bloodshed but rather, peace. These barbarians are legendary warriors that fight with benediction and righteous anger in their veins, often on behalf of their own small communities.
Barbarians who draw their power from their people fight with honor, though with a drive to protect all that they hold near and dear at any cost to themselves. These barbarians should never be underestimated, however, because while they may have set their axes down for the good of their community –– there is always the chance they may pick them back up.
Voice for the Voiceless
You have learned to listen to those around you.
Starting when you choose this path at 3rd level, You gain proficiency in (Wisdom) Persuasion. You also learn an additional language of your choice.
One for All
Starting at 3rd level, you know just what to say to help those around you in moments of need. You learn the Healing Word spell and can cast it using your Constitution modifier. You can do this a number of times equal to your Proficiency Bonus and regain all expended uses every long rest.
United We Stand
At 6th level, each time you enter your rage, you gain a number of temporary hit points equal to three times the number of allies within 60 ft. of you.
Additionally, when an ally is hit with an attack within 30 ft. of you, you may use your reaction to move up to your whole movement and defend them, taking up to half the incoming damage. You can do this once per rage.
Aura of the Righteous
Starting at 10th level, you are able to better protect those around you. As a bonus action, you can imbue 1d4+2 creatures that you can see with protection. They gain resistance to bludgeoning, piercing, and slashing damage until the start of your next turn. Additionally, they regain a number of hit points equal to your barbarian level.
You are able to do this once per long rest. At 16th level, this increases to twice per long rest.
Champion of the Cause
At 14th level, you have fought for the rights of your people and become a champion in their eyes. Once per long rest when you enter a rage, you manifest the fortitude and resilience that your people see in you. You gain a +1 bonus to AC and advantage on the next saving throw you make.
Furthermore, when you attack for the first time, you may make an extra attack as part of your action.
Previous Versions
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