Base Class: Rogue
Specializing in tonics and toxins, the blighter uses a debilitating toxins to afflict their foes with negative status conditions.
Dizzying Blade
You gain proficiency with the poisoner's kit if you don't already have it. With one hour of work using a poisoner's kit, you can create a vial of poison. You can carry a number of these poison vials equal to double your proficiency bonus.
The poison vial is placed in the weapons sheathe, and once drawn spreads down the blade. The poison retains its potency for 1 minute and when you hit an enemy, you can subject that creature to the poisoned condition until the end of your next turn. When applied in this way you ignore immunity to the poisoned condition.
Poison Vials
Vials used to apply poison to your weapon. You can carry a number of vials equal to double your proficiency bonus. Poison can be reapplied to a bladed weapon as a bonus action.
Toxicology
You gain advantage on checks made using the Poisoner’s Kit. You also gain expertise in the Nature skill, for identifying and harvesting toxic ingredients.
Blistering Cloud
When hit by a melee attack, you may use your reaction to shatter one of your poison vials at your feet. All creatures within 5 feet have disadvantage on attack rolls against until the end of your next turn.
Blinding Aromatics
As an action you create a 15 ft cone of blinding mist from your aromatic toxins. The DC for this saving throw equals 8 + your Dexterity modifier + your proficiency bonus. If a target fails, it is blinded for 1 minute as their eyes fill with tears. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the effect ends.
Virulent Affliction
If a creature you have struck and afflicted with the poisoned condition makes a Constitution, Strength, or Dexterity saving throw they do so at disadvantage.
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