Warlock
Base Class: Warlock

You gain string mystic powers from a powerful chaos entity that controls your deck of tarot cards 

**The Arcana Patron**

 

Your patron is an ancient entity that draws power from the mysteries of the tarot. As a warlock of the Arcana Patron, you gain access to powerful spells that deal devastating damage to your enemies and bolster the abilities of your allies.

 

**Expanded Spell List:**

 

1st level: *Chaos Bolt*, *Hex*

2nd level: *Crown of Madness*, *Darkness*

3rd level: *Enemies Abound*, *Nondetection*

4th level: *Blight*, *Phantasmal Killer*

5th level: *Destructive Wave*, *Dream*

 

**Tarot's Touch:**

 

At 1st level, you gain the ability to channel the power of the tarot to debuff your enemies, buff your allies, or deal additional damage of a random type. Once per short or long rest, when you cast a spell of 1st level or higher, you can use Tarot's Touch as a bonus action to choose one of the following effects:

 

- **Debuff:** Choose one enemy within 30 feet of you. That enemy must make a Wisdom saving throw against your spell save DC. On a failed save, the enemy takes a penalty to all attack rolls, saving throws, and ability checks equal to your proficiency bonus for the duration of your next turn.

 

- **Buff:** Choose one ally within 30 feet of you. That ally gains temporary hit points equal to twice your warlock level. Additionally, if the ally is hit by a melee attack, the attacker takes cold damage equal to your warlock level.

 

- **Damage:** Choose one enemy within 30 feet of you. That enemy takes additional damage of a random type (acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder) equal to your proficiency bonus.

 

**Potent Spellcasting:**

 

Starting at 6th level, you add your proficiency bonus to your spellcasting ability score. Additionally, you gain additional spell slots equal to your proficiency bonus. These spell slots can be used to cast warlock spells of 5th level or lower.

 

**Mystical Surge:**

 

Starting at 10th level, whenever you cast a spell of 1st level or higher, you gain temporary hit points equal to your warlock level, which function like the armor of Agathys spell.

 

**Wheel of Fortune:**

 

At 18th level, you gain access to the power of the Wheel of Fortune, the tarot card that represents the cyclical nature of life and the interconnectedness of all things. Once per long rest, you can use your action to call forth the Wheel of Fortune, causing a wave of chaotic energy to surge out from you.

 

All creatures within a 60-foot radius of you, except for allies of your choice, must make a Wisdom saving throw against your spell save DC or suffer the effects of one of the following randomly determined effects:

 

- **Good Fortune:** The creature gains advantage on all ability checks, attack rolls, and saving throws for the next minute.

- **Bad Fortune:** The creature takes a penalty to all ability checks, attack rolls, and saving throws for the next minute.

- **Change:** The creature undergoes a physical transformation, gaining or losing a random physical feature, such as an extra limb, a tail, or a different eye color.

- **Chaos:** The creature loses control of its actions for the next round, as determined by the DM.

 

In addition, you can choose one ally within range and one enemy within range to be affected by one of the following randomly determined effects:

 

- **Blessing:** The ally gains advantage

Tarot's Touch

- **Debuff:** Choose one enemy within 30 feet of you. That enemy must make a Wisdom saving throw against your spell save DC. On a failed save, the enemy takes a penalty to all attack rolls, saving throws, and ability checks equal to your proficiency bonus for the duration of your next turn.

 

- **Buff:** Choose one ally within 30 feet of you. That ally gains temporary hit points equal to twice your warlock level. Additionally, if the ally is hit by a melee attack, the attacker takes cold damage equal to your warlock level.

 

- **Damage:** Choose one enemy within 30 feet of you. That enemy takes additional damage of a random type (acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder) equal to your proficiency bonus.

Potent Spellcasting

Starting at 6th level, you add your proficiency bonus to your spellcasting ability score. Additionally, you gain additional spell slots equal to your proficiency bonus. These spell slots can be used to cast warlock spells of 5th level or lower.

Mystical Surge

Starting at 10th level, whenever you cast a spell of 1st level or higher, you gain temporary hit points equal to your warlock level, which function like the armor of Agathys spell.

Wheel of Fortune

At 14th level, you gain access to the power of the Wheel of Fortune, the tarot card that represents the cyclical nature of life and the interconnectedness of all things. Once per long rest, you can use your action to call forth the Wheel of Fortune, causing a wave of chaotic energy to surge out from you.

 

All creatures within a 60-foot radius of you, except for allies of your choice, must make a Wisdom saving throw against your spell save DC or suffer the effects of one of the following randomly determined effects:

 

- **Good Fortune:** The creature gains advantage on all ability checks, attack rolls, and saving throws for the next minute.

- **Bad Fortune:** The creature takes a penalty to all ability checks, attack rolls, and saving throws for the next minute.

- **Change:** The creature undergoes a physical transformation, gaining or losing a random physical feature, such as an extra limb, a tail, or a different eye color.

- **Chaos:** The creature loses control of its actions for the next round, as determined by the DM.

 

In addition, you can choose one ally within range and one enemy within range to be affected by one of the following randomly determined effects:

 

- **Blessing:** The ally gains advantage

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