Base Class: Cleric
A Dedicated Healer sheds the trainings of a traditional cleric in favor of a closer bonding to the natural world. Dedicated Healers can be seen from villages to cities, often away from the clergy but always exemplifying their values in their work. Healers forgo most offensive magic in favor of a broader support repertoire allowing them to learn nondamaging support spells from the Cleric and Druid spell lists (spells that heal hitpoints, provide protection, and remove status ailments).
Cloistered
When you choose this subclass at first level you eschew the use of armor and combat training in favor of a greater focus on your supportive capabilities. Healer proficiencies do not provide them armor and shields, and are only proficient with simple weapons. The Healer is able to add both their wisdom modifier and charisma modifier to all spells that provide hit points or temporary hitpoints.
Bounty
Healers have honed their craft and can channel their healing with greater ease. Cure Wounds spells use d10s instead of d8s when healing living creatures.
Channel Divinity: Protect the Flock
Starting at 2nd level, you can use your Channel Divinity to protect your allies.
As an action, you present your holy symbol and evoke ancient blessings of the land that create barriers with a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, this feature can protect a creature for no more than half of its hit point maximum.
Concentrated Healing
Beginning at 6th level, the healing spells you cast on others are more potent. When you cast a spell of 1st level or higher that restores hit points to a creature you may take your roll or the average per die (whichever is higher) as the amount healed.
Nature's Protection
At 8th level, you gain the benevolence of beasts. Once per short rest, a Healer can cast the spell Conjure Animals without using a spell slot. This version of the spell does not require concentration, but cannot be cast higher than as a 4th-level spell.
Overflowing Cup
Starting at 17th level, when you cast a spell that restores hitpoints, allies adjacent to the target are healed for half the amount restored.
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Posted Jan 10, 2024This is a brilliant subclass, and exactly what I was looking for!! Looks amazing!