Base Class: Fighter
The Aura Blade user harnesses the Aura naturally found in the world and takes in the power around them and store it into their dantian through meditating.
Aura Meditation
Beginning when you choose this archetype at 3rd level, you don’t need to sleep. You can finish a long rest in 4 hours if you spend those hours in meditation, during which you absorb the Aura surrounding your body into your dantian.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Insight, Medicine, Perception, or Survival. Alternatively, you learn one language of your choice.
Aura Initiate
Starting at 3rd level, your aura in battle can shield you and help you strike true. As a bonus action on your turn, once per long rest, you can circulate your Aura throughout your body, doing so causes your body to be less susceptible to damage and for your muscles to strike harder. When not wearing heavy or medium armor or a shield you have bonus AC equal to half of your PB, and bonus damage to your melee strikes equal to your PB.
Concentration required. Aura Circulation lasts for 1 minute. It ends early if you knocked unconscious.
Aura Graduate
Starting at 7th level, you allow your Aura to flow outward giving you the ability to sense the area around you. If you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn.
As an action you gain Blindsight out to 15ft for an hour. You can do this once per long rest.
Aura Expert
Starting at 10th level, when you use a melee weapon it now acts as a +1 weapon, this increase to +2 at 15th level and +3 at 18th level.
You also no longer need concentration for the Aura Initiate feature.
Aura Master
Starting at 15th level, you can now use your aura to effect the world around you.
You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible.
As an action, you can try to telekinetically shove any amount of creatures you can see within 15 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the wisdom modifier) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.
You can now use the Aura initiate feature twice per long rest.
Aura Grandmaster
You can once per day telekinetically create a single +3 sword, you can control the weapon telekinetically out to 30 feet of you. Resets every long rest.
When you use this feature, you can move the sword 30ft per turn and make a single melee spell attacks with the sword, against a creature, loose object, or structure within 5 feet of the blade. On a hit, the target takes 1d12 force damage. This attack scores a critical hit if the number on the d20 is 18 or higher. On a critical hit, the blade deals an extra 2d12 force damage (for a total of 3d12 force damage).
The blade can harmlessly pass through any barrier, including a wall of force.
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