Artificer
Base Class: Artificer

A Plaguebearer is an expert at dealing with and manipulating plagues and diseases, magical or otherwise. Plaguebearers use their plagues in various ways although most of the outcomes are that of violence. Being a Plaguebearer is a tradition passed down from Panatros to Panatros and it's, usually deadly, inflictions have led to them being considered immoral to races outside of the Panatros.

Tool Proficiency

3rd-level Plaguebearer feature

You gain proficiency with poisoners kit. If you already have this proficiency, you gain proficiency with one other type of artisan's tools.

Plaguebearer Spells

3rd-Level Plaguebearer feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Plaguebearer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Plaguebearer Spells

Plague Creation

Once per long rest, you are able to make a single plague with one of the following effects that end after 10 minutes and have a range of 20 feet while also not working on creatures immune to disease or being poisoned. Additionally, you must choose the plague you will have ready immediately after the long rest.

  • Exhaustion Plague - Creature's inflicted with this plague gain disadvantage on dexterity saving throws and dexterity based skill checks.
  • Rusting Plague - Object's inflicted with this plague will rapidly begin to rust, this can cause weapons to become more brittle, granting a -2 to damage, or armour to be less effective by granting a -2 to AC.
  • Sickening Plague - Creature's afflicted with this plague will cause them to vomit on the ground in front of them, this causes the creature to be unable to use a reaction.
  • Resistance Plague - Creature's inflicted with this plague will grant them resistance to being poisoned or diseased.

Plaguebearer's Cure

5th-level Plaguebearer feature

A number of times equal to your intelligence modifier per long rest, you are able to cure a poison or disease.

Adaptive Plagues

9th-level Plaguebearer feature

Your plague's are now more adaptive, being able to inflict those who are immune to disease or being poisoned, additionally, you can have 2 plagues ready at one time.

Plaguebearer's Mastery

15th-level Plaguebearer feature

You have gained mastery with your plagues, now allowing you to have 5 plagues ready at once, although you still must choose what plagues will be prepared immediately after the long rest with them also being more powerful, increasing the range to 60 feet and including the following effects.

  • Exhaustion Plague - Creature's inflicted with this plague now gain a -2 to dexterity checks, saving throws, and dexterity skill checks.
  • Rusting Plague - Objects inflicted with this plague begin to decay causing the items inflicted to be destroyed if nonmagical or become weakened if the item is magical, this causes magical weapons and armour to have their bonuses put back to 0 for the duration.
  • Sickening Plague - Creatures inflicted with this plague will also begin to be unable to use their bonus action on their turn for the duration.
  • Resistance Plague - Creatures inflicted with this plague gain resistance to poison damage while becoming immune to being poisoned or inflicted with a disease.

Previous Versions

Name Date Modified Views Adds Version Actions
4/18/2023 1:01:10 AM
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4/27/2023 5:44:28 PM
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