Druid
Base Class: Druid

Druids that follow the Circle of Monstrosities believe that evolution and power are vital to maintaining the balance of nature. Without the strong, who would cull the weak that would otherwise infect and burden the wilderness? A druid of this circle, you believe that monstrosities are a natural progression of evolution and, as such, monstrosities, have become a tool for your whims, a natural progression of your ever-evolving power. 

Combat Wild Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape as a bonus action on your turn, rather than an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended. 

Circle Forms

The rites of your circle grant you the ability to transform into more monstrous forms. Starting at 3rd level, you can use your Wild Shape to transform into a monstrosity with a challenge rating as high as 1. You ignore the Max. CR column on the Beast Shapes table, but must abide by all other limitations there. 

Starting at 6th level, you can transform into a monstrosity with a challenge rating as high as your druid level divided by 3, rounded down. 

Monstrous Infusion

Starting at 6th level, when you hit a creature with a melee attack, while you are transformed in Wild Shape, you can expend one spell slot to deal poison damage to the target, in addition to the attack's normal damage. The extra damage is 1d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.

Alpha of Alphas

At 10th level, you can, as an action, target one monstrosity or beast you can see within 30 ft of you. The target must make a Wisdom saving throw against your spell save DC. On a failed save the target must obey your commands for the next 24 hours, or until you use this ability again. A creature whose CR is equal to or greater than your Wild Shape Max CR is immune to this effect. 

Unnatural Evolution

Starting at 14th level, when you use your Wild Shape, you can expend a spell slot of 6th level or higher to increase your Wild Shape Max CR by the spell slots level.

Once you use this feature you must finish a long rest before you can use it again. 

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