Paladin
Base Class: Paladin

Paladins of The Boulder tend towards chaotic alignments, making them unpredictable in battle but also prone to end up in dangerous situations.

Were it not for their hardy nature and prowess in battlefield control, they would have much shorter lifespans.


Those that take to warfare like their founder find themselves advisors or commanders on the battlefield when they become too old themselves to fight.

Other Paladins often take to stoneworking or become fine smiths in their retirement, though many die an adventurer's death delving into one dungeon too many.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Planar Ally. You call upon the plane of Earth for an elemental ally as an action, gaining the service of a miniature earth elemental. It obeys any commands that aren't harmful to the creature and has the Earth elemental stat block with the following changes:

It is a small creature, has 100 Hit Points and has a carrying capacity of 1000 lbs. It can only take the Dash, Disengage or Dodge action, and takes the Dodge action on each of its turns unless ordered otherwise.

Entomb. When you deal damage to a creature with your Divine Smite ability, you can attempt to entomb them with chains of solid rock.

The target must succeed on a Strength saving throw or be restrained by the stone chains for 1 minute, or grappled on a success. The escape DC is equal to your Spell Save DC.

While grappled or restrained this way, the target is treated as a structure.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Ancients Spells
Paladin Level Spells

3rd

catapult, earth tremor

5th

[Tooltip Not Found], earthbind

9th

[Tooltip Not Found], erupting earth

13th

stone shape, stoneskin

17th

wall of stone, transmute rock

Aura of Rubble

At 7th level, you project an aura of shifting stone; the earth around you moves to trips and encumber your enemies. Creatures of your choice within 10ft. of you must spend 2 feet of movement for every 1 foot they move within the aura.

At 18th level, the range of this aura increases to 30 feet.

One with the Stone

At 15th level, your body takes on a stony appearance as you become one with the boulder.

You become immune to poison damage and the poisoned condition, gain tremorsense out to 30 ft. and a burrow speed of 10 ft. through unworked stone and loose earth.

Become the Boulder

At 20th level, as an action, you can coat your body in an immense suit of rock armor, gaining the following benefits for 1 minute:

  • Your AC cannot be lower than 24.
  • You become huge and gain an additional 5ft. to your reach with all weapons.
  • You deal double damage to objects and structures.
  • Your Strength increases to 30.
  • You can use Entomb without expending your channel divinity.

Once you use this feature, you can't use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes