Wizard
Base Class: Wizard

School of Stolen Magic

Bonus Proficiencies

When you adopt this tradition at 2nd level, you gain proficiency with light armour and one type of one-handed melee weapon of your choice. You can choose to use your INT modifier instead of your STR or DEX modifiers for your attack rolls, damage rolls and AC.

You also gain proficiency in the Deception skill if you don't already have it.

Thief of Magical Secrets

Beginning at 2nd level, you can learn spells that aren't on the wizard spell list. You can do this by transcribing the spell from a scroll or spellbook or by being taught by an NPC or player character that knows the spell. Doing so takes twice the time and GP than it does to learn a wizard spell.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Additionally, you can make a single weapon attack as a bonus action when you cast a spell of first level or higher. You can do this a number of times equal to your INT modifier. You regain all uses after a long rest.

Absorb Magic

Starting at 10th level, when you are hit by a spell attack or fail on a saving throw against a spell of second level or higher you can recover a spell slot equal to half that spells level or lower.

Additionally, you gain resistance to a single type of damage caused by magic. You can change your choice of resistance each time you take a long rest.

Rechannel Magic

Starting at 14th level, when you miss a spell attack or an enemy succeeds on a saving throw against your spell you can choose to absorb the left over magic into your weapon. Before the end of your next turn you can make an attack roll with you weapon imbued with the spells magic. If you hit with the attack the enemy suffers the effect of the spell.

You can do this a number of times equal to your INT modifier. You regain all uses after a long rest.

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