Base Class: Artificer
Artificers who specialize in the use and crafting of magical rods and wands
WandCrafter Proficiencies
At 3rd level when you choose this specialization, you gain proficiency in Jeweler's Tools and Woodcarver's Tools.
WandCrafter Spells
You always have certain spells prepared after you reach particular levels in this class, as shown in the WandCrafter Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Wandcrafter Spells
| LEVEL | SPELL |
|---|---|
| 3rd | absorb elements,magic missile |
| 5th | locate object,wristpocket |
| 9th | dispel magic,counterspell |
| 13th | resilient sphere,elemental bane |
| 17th | arcane hand,creation |
Battle Wands
At 3rd level, you learn the fundamentals of crafting magic wands and rods, and you know how to utilize wands to cast spells more ably. You can spend 1 hour and 10 gold in materials carving a wooden wand with your Woodcarver's tools, and once you have done so, you can choose a damaging cantrip spell you know and can cast. The chosen spell is imbued into the wand and you can cast that spell from the wand a number of times equal to your Intelligence modifier if you cast that spell from this wand the spell deals additional damage equal to your intelligence modifier . If you cast the last spell from this wand in a day, roll a d20, and on a roll of 1, the wand crumbles to dust. Each day at dawn, the wand regains all the charges of the imbued spell. You may have a number of wands prepared this way equal to your Proficiency Bonus, and if you prepare a new wand this way, the oldest wand you've made loses the magic imbued within it and becomes an inert wooden wand.
WandCraft breakthrough
At 5th level in this class, you have unlocked more secrets of wandcrafting whenever you craft a wand you can imbue them with one of the following effects
Destructive Crafting: You have a +1 bonus to attack and damage rolls made with spells stored and casted by this wand, additional if a spell stored and casted by this wand requires a saving throw the DC is increased by +1, this bonus is increased to +2 when you reach level 11 and to +3 when you reach level 17.
Defensive Crafting: while holding this wand, as a reaction when a creature that you can see within 30ft of you would be damaged, you can expend 1 charge from this wand and roll 1 damage die from the spell stored in the wand to reduce the damage that creature would have taken by the number rolled, the amount of damage dies you can roll is increased to 2 when you reach level 11 and 3 when you reach level 17
Dual Wielder
When you reach 9th level in this class, you have mastered wandcrafting to the point where you can wield two wands at the same time, whenever you use a wand to cast a spell stored in it, you can use your bonus action to use another wand.
You can only use this ability a number of time equal to your proficiency modifier before needing a short rest
WandCrafter War Craft
At 15 level you have finally learned how to use your wands to their maximum potential, whenever you use all the charges on a wand, you can use your reaction to throw it 30ft away, each creature within 15ft of where the wand lands must make a dexterity saving throw vs your artificer spell DC, A target take a number of d12 equal to the maximum amount of charges the wand had or half as much damage on a successful one. as the wand explodes, the explosions damage is the same as the damage of the spell that was stored in the wand
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