Barbarian
Base Class: Barbarian

Many see barbarians as savage nomads, moving from place to place without any real destination to call home. However, those who take up the mantle of Warden are sworn to protect specific locations from dangers. Wardens take on aspects of both barbarians and rangers, balancing their rage-driven melee prowess with deadly ranged attacks.

Angry Arrow

Starting when you choose this path at 3rd level, while raging, if you make a ranged weapon attack against a creature within 30 feet of you and miss, you can use your bonus action to make a second ranged weapon attack against the same target.

Improvised Attacks

At 3rd level, when you are wielding a ranged weapon that deals at least 1d6 damage, you can use the weapon itself to make melee attacks. On a successful hit, you deal bludgeoning damage equal to 1d4 plus your Strength modifier. The melee attack does not expend ammunition.

Magic of the Warden

At 6th level, you can invoke nature’s might to assist you. You know the following spells: fog cloudhunter’s mark, or pass without trace. Once you cast a spell using this feature, you can’t do so again until you complete a long rest. Wisdom is your spellcasting ability for each of these spells.

Horde Fighter

At 10th level, while raging, opportunity attacks against you are made with disadvantage. In addition, if a creature hits you with an opportunity attack while you are raging, you can use your reaction to make a melee weapon attack against that creature.

Ranged Rage

At 14th level, while you are raging and you make a ranged weapon attack against a target within 30 feet of you, you can add your Rage Damage bonus to the damage roll.

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