Base Class: Monk
Monks of the Way of Surrounded Awareness learned to observe and manipulate their surrounding environment. They learn style of alley brawling by observing the streets folk. By practicing fighting in an everchanging surroundings and combining the use of “dirty tricks” they ensured themselves to never be fully cornered and never unprepared.
Street Rat
3rd-level Way of Surrounded Awareness feature
Choose one of your Wisdom based skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill.
In addition, you gain proficiency with one artisan’s tool kit of your choice.
Unprepared Arsenal
3rd-level Way of Surrounded Awareness feature
You gain proficiency with improvised weapons.
You can use your Dexterity modifier for attack/damage delt with an improvised weapon, the damage of the weapon is equal to your Martial Arts die.
As a bonus action you can spend 1 ki point to search for a weapon on an d100 improvised weapons table.
If you use a bonus action to search for a different weapon, your previous weapon will be dropped.
Different weapons have different properties correlated to them:
- Heavy: After a successful attack you can push an enemy 10ft away from you.
- Light: Once per turn you can make one additional attack as a part of your action.
- Throwing: Gives you range 30/60.
- Reach: Your reach is 10ft. After a successful attack you can pull an enemy 5ft towards you and make them fall prone.
- Blinding: Can’t be used as a weapon. Once per turn instead of one of your attacks you can force one enemy within 5 feet of you make a Dexterity saving throw, on a failed save an opponent will be blinded till the end of your next turn.
Not Unfamiliar Surroundings
6th-level Way of Surrounded Awareness feature
Your improvised weapons are now counts as a magical weapon for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
As a bonus action, or as part of the bonus action you take to search for a weapon, you can spend 1 ki point to infuse additional special abilities based on its correlated properties:
- Heavy: You gain +1 to your Armor Class.
- Light: When an opponent within 5 feet of you misses an attack you can use your Reaction to make one attack with advantage against that opponent.
- Throwing: Your weapon can deal radiant/necrotic/poison/psychic or thunder damage instead.
- Reach: The enemy will provoke attack of opportunity when they enter your reach.
- Blinding: While blinded by your weapon an enemy cannot provoke attacks of opportunity on you.
Not Chosen But Found
11th-level Way of Surrounded Awareness feature
When hitting a critical hit with your improvised weapon you can add an additional damage die.
As a bonus action, or as part of the bonus action you take to search for a weapon, you can spend 1 to 3 additional ki points to add a +1 to +3 to your weapon attack/damage accordingly.
Stumbling Into Success
17th-level Way of Surrounded Awareness feature
Whenever you roll on the Improvised Weapons Table, you can roll twice, and choose your weapon. If both weapons have the same property, you can choose any weapon.
The area within 20 feet of you is considered to be a difficult terrain for any creature of your choosing.
Improvised Weapons Table
(Depending on the environment you can choose the appearance of your weapons):
|
d100 |
Improvised Weapons |
Damage Type |
Weapon’s Property |
|
1-2 |
Plank |
Bludgeoning |
Heavy |
|
3-4 |
Pair of Sticks |
Bludgeoning or Piercing |
Light |
|
5-6 |
Tableware |
Piercing |
Throwing |
|
7-8 |
Rope (with a hook at the end) |
Bludgeoning or Slashing |
Reach |
|
9-10 |
Ragged Cloth |
-- |
Blinding |
|
11-12 |
Log |
Bludgeoning |
Heavy |
|
13-14 |
Books |
Bludgeoning |
Light |
|
15-16 |
Bones of an Animal |
Piercing |
Throwing |
|
17-18 |
Stairs |
Bludgeoning |
Reach |
|
19-20 |
Sand |
-- |
Blinding |
|
21-22 |
Broken Longword |
Bludgeoning or Slashing |
Heavy |
|
23-24 |
Shoes |
Bludgeoning |
Light |
|
25-26 |
Rocks |
Bludgeoning |
Throwing |
|
27-28 |
Broom |
Bludgeoning or Piercing |
Reach |
|
29-30 |
Spectacles |
-- |
Blinding |
|
31-32 |
Picture Frame |
Bludgeoning or Slashing |
Heavy |
|
33-34 |
Bricks |
Bludgeoning |
Light |
|
35-36 |
Coins |
Bludgeoning or Slashing |
Throwing |
|
37-38 |
Shovel |
Bludgeoning or Slashing |
Reach |
|
39-40 |
Broken Glass |
-- |
Blinding |
|
41-42 |
Box |
Bludgeoning |
Heavy |
|
43-44 |
Dolls |
Bludgeoning |
Light |
|
45-46 |
Cosmetic Kit |
Slashing or Piercing |
Throwing |
|
47-48 |
Tree Branch |
Bludgeoning |
Reach |
|
49-50 |
Ink Jar |
-- |
Blinding |
|
51-52 |
Big Vegetable |
Bludgeoning |
Heavy |
|
53-54 |
Bottles |
Slashing or Piercing |
Light |
|
55-56 |
Nails |
Piercing |
Throwing |
|
57-58 |
Wooden Prosthetic Limb |
Bludgeoning |
Reach |
|
59-60 |
Bouquet of Flowers |
-- |
Blinding |
|
61-62 |
Filled Bag |
Bludgeoning |
Heavy |
|
63-64 |
Petrified Rodents |
Bludgeoning |
Light |
|
65-66 |
Vegetables |
Bludgeoning |
Throwing |
|
67-68 |
Dirty Cape |
Bludgeoning |
Reach |
|
69-70 |
Bag of Fine Dust |
-- |
Blinding |
|
71-72 |
Broken Wheel |
Bludgeoning |
Heavy |
|
73-74 |
Bones of a Large Animal |
Bludgeoning or Piercing |
Light |
|
75-76 |
Deck of Very Sharp Playing Cards |
Slashing |
Throwing |
|
77-78 |
A Belt |
Bludgeoning |
Reach |
|
79-80 |
A Hat |
-- |
Blinding |
|
81-82 |
Broken Statue |
Bludgeoning |
Heavy |
|
83-84 |
Musical Instruments |
Bludgeoning |
Light |
|
85-86 |
Playing Ball (Goes back after attack) |
Bludgeoning |
Throwing |
|
87-88 |
A Broken Bow/Heavy Crossbow |
Bludgeoning or Piercing |
Reach |
|
89-90 |
Pickled Jar |
-- |
Blinding |
|
91-92 |
Encyclopedia |
Bludgeoning |
Heavy |
|
93-94 |
Statuettes |
Bludgeoning |
Light |
|
95-96 |
Toys |
Bludgeoning |
Throwing |
|
97-98 |
Backpack |
Bludgeoning |
Reach |
|
99-00 |
Jewelry |
-- |
Blinding |
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