Monk
Base Class: Monk

Monks of the Way of the Curved Arrow turn their ki and martial arts towards archery. Sometimes called Zen Archers, these monks are just as effective at a distance as they are in close combat.

It’s believed that Zen Archers were original a subsect of the Way of the Kensei.

Longbow Proficiency

Starting when you choose this Monastic Tradition at 3rd level, you gain proficiency with longbows if you don’t already have it. The longbow counts as a monk weapon for you.

Zen Archery

At 3rd level, you can use your bonus action to make your ranged weapon attacks with your bow more deadly. When you do so, choose one of the following benefits. The benefit lasts until the end of your current turn.

  • You gain a +2 bonus to your ranged weapon attack rolls made using shortbows and longbows.
  • A target you hit with a shortbow or longbow takes an extra 1d4 damage of the weapon’s type.

Bonus Language

At 3rd level, your connection to the Elemental Plane of Air grants you the ability to read, write, and speak Auran.

Ki Arrow

At 6th level, you extend your ki into your fire arrows. Once per turn, when you fire an arrow from a shortbow or longbow as part of the Attack action, you can spend the requisite ki to apply one of the Ki Arrow options below to that arrow. You must decide to use the option before you make your attack roll. Once you make your attack roll, the effect ends.

Curved Arrow. You can spend 1 ki point to have your next attack with your shortbow or longbow ignore half cover and three-quarters cover.

Deadly Arrow. You can spend 1 kit point have your next attack with your shortbow or longbow deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.

Force Arrow. You can spend 2 ki points to turn your arrow into a bolt of crackling force energy. When you fire your shortbow or crossbow as part of your Attack action, the arrow automatically hits a target of your choice within 120 feet of you. The arrow then deals force damage equal to the weapon’s normal damage die plus your Wisdom modifier.

Arrow of the Wrathful

At 11th level, you gain the ability to fire a devastating burst of energy from your longbow or shortbow. As an action, a brilliant ray of energy forming a line 100 feet long and 10 feet wide blasts out from you. Each creature in the area must succeed on a Dexterity saving throw or take 2d6 radiant damage. A creature doesn’t need to make the save if the creature is behind total cover. You can increase the ray’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6.

Flurry of Arrows

At 17th level, when you use your Flurry of Blows, you can choose to make up to three ranged weapon attacks from a shortbow or longbow in place of the two unarmed strikes normally allowed. Each attack made in this way must target a different creature that is within 30 feet of you.

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