Base Class: Paladin
Paladins who have sworn the Oath of Protection have vowed to place the livelihood of others before their own. Those who have sworn this oath live by a philosophy of choosing the path with the least overall harm. They will resort to violence, especially in the protection of those who find themselves in need of aid, but will not use it for their own glory or to simply surther their own ends. They believe in the importance of the collective before the self.
Tenants:
Be the Shield. If a given choice between defense of another and avoidance of harm to oneself, choose defense. Protection before Glory. Violence in defense of the greater good is an honorable charge, but it is not to come before prevention of harm.
Heed the Call. Never turn your back to those in need of help.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Bodyguard: As a bonus action, you can use Channel Divinity to compel your enemies to direct their violent actions towards you. For 1 minute, if a creature within 30 feet of you targets one of your allies with an attack when it could’ve targeted you, the creature suffers a penalty equal to your Charisma modifier. This does not end when you drop unconscious.
Guardian Angel: As a reaction, you may use your channel divinity to target one ally within 60 feet of you. For the next minute, all attack roles against this ally have disadvantage, and all saving throws made by this ally are at advantage.
Taunting Pull: As a reaction, you can force an enemy within 5 feet who is attacking an ally to make a wisdom saving throw. If they fail, they must attack you instead.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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|
9th |
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13th |
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|
17th |
Aura of Defense
Starting at 7th level, your sheer presence shakes the resolve of your enemies. Hostile creatures within 10 feet of you cannot gain advantage on attack roles against friendly creatures while you are still conscious. At 18 level, this range increases to 30 feet.
Fortress of Protection
Starting at 15 level, you subtract all damage received by an amount equal to your charisma modifier.
Holy Nimbus
At 20th level, you can assume the form of an angelic defender. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Wings sprout from your back and grant you a flying speed of 60 feet.
- You emanate an aura of healing in a 30-foot radius. The first time any friendly creature enters the aura or starts its turn there during a battle, the creature gains hit points equal to your charisma modifier.
Once you use this feature, you can't use it again until you finish a long rest.