Base Class: Monk
In this way, you master explosives and explosive forces,
Explosive Punch
- Whenever you hit anyone with flurry of blows, you can add an extra 1d4 force damage which is an explosion when you get someone with this action.It can’t take reactions until the end of your next turn.
Force Explosion
You put your hands together and a blast of force unleashes.
Bomb Conjurer
As an action, you can conjure two bombs. If you throw one, you can throw it with its normal range. If you throw two in the same action you can throw them at half range. They do damage in 10 foot radius.
Quivering Palm
At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.







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