Base Class: Monk
The Way of the Dragon Warrior is a path possessed by few individuals but those who do have the ultimate power of the Dragon. After complete mastery, a monk along this path is able to summon a Dragon of Ki which grants them major power. The path to this power is no easy one, and one must uproot their deepest flaws whether that be physical, mental or even social. No one is perfect, and no one understands that more than a monk who has mastered the Way of the Dragon Warrior. Monks along this way have mastered the art of Ki to use their bodies unique attributes to create their own style of combat resulting in no one Dragon Warrior having the same fighting style, making each one unique. Regardless of the fighting style one takes, each monk who masters this way becomes so in tune with their Ki that they can use it to create a ki dragon. It is this mastery that gives this way its name, the way of the dragon warrior.
Along their journey of self discovery the monk must choose a unique fighting style, one that matches their unique physicality and alignment, although most are neutral good. Most match their style to that of an animal they relate too, whether that be purely based on similar physique or some other emotional attachment. The chosen animal provides additional benefits for the monk depending on their choice, Animal fighting styles for more details.
Animal Fighting style level 3
Animal fighting styles: Choose one from the options below.
Crane
Elegant like the wind, this fighting style is best suited to monks light on their feet. Increase movement speed by 10ft and gain the wisdom saving throw. At level 14 you have mastered this fighting style and your movement is unparalleled, step of the wind no longer requires a ki point to activate.
Mantis
Power comes from those at any size. This fighting style is best suited to smaller individuals, who use their small size to their advantage. Gain proficency in one of the following; stealth, deception, or slight of hand. You also gain the wisdom saving throw. At level 14 you have mastered this fighting style, gain the abillity to sneak attack enemies larger than you. If you are a creature of small size you also can now disengage as a bonus action.
Monkey
With unparalleled dedication, this fighting style suits those who want to move vertically across the battlefield. Gain a climbing speed equal to your walking speed, and you can climb upside down on ceilings without the need for an abillity check. Also gain proficency in the wisdom saving throw. At level 14 you have mastered this fighting style, you can now dash as a bonus action while climbing and your jump distance (both running and standing) is doubled.
Panda
This fighting style suits monks of a larger size as that extra size allows you to withstand much more damage than most ever could. Your monk hit dice now becomes a 1d12 instead of a 1d8. Also gain proficency in the wisdom saving throw. At level 14 you have mastered this fighting style and have learn't how to capitalise on aggresive enemies. You can now cast patient defense without expending a Ki point. Additionally, when you use patient defense it will prock an oppotunity attack on the creature that has attacked you.
Snake
Your technique is your greatest asset. This fighting style best suits those looking for a more supportive roll. When an opponent misses a Melee attack on you, use your reaction to put them in a bind, immobilizing them until you release the bind or they succeed a strength saving throw. Also gain proficiency in the wisdom saving throw. At level 14 you have mastered this fighting style, when using stunning strike you can now choose which saving throw the creature must succeed, it is not limited to constitution.
Tiger
So hardcore you barely feel pain, this fighting style suits those use to a scrappy fight. Gain the crusher feature, also become proficient in wisdom saving throws. At level 14 you have mastered this fighting style. Flurry of blows now allows you to make three unarmed attacks as a bonus action.
Ki growth level 6
Channel the Ki energy within you onto someone else. Spend 1 Ki point to heal a person by a roll of your martial arts die plus your wisdom modifier. You may spend more than 1 Ki point to increase the healing by a further by adding another of your martial arts die. (e.g. at level 11 with a 1d8 martial arts die, 3 Ki points will be 3d8 plus your wisdom modifier for each die).
Flow of the fight level 11
Your abillity to asses the field of a fight has greatly improved, add your wisdom modifier to your initiative rolls. Also, flow of the fight grants you additional benefits based on your chosen fighting style. See below for those additional benefits.
Crane
Spend 3 ki points to cast the spell Wind Wall.
Mantis
You can now sneak attack all enemies regardless of their size. Also, you may now spend 2 ki points to cast the enlarge/reduce spell.
Monkey
Spend 3 ki points to cast the haste spell on a willing creature.
Panda
Gain the tough feat. Also, once per turn choose one attack that hits you to reduce its damage by half.
Snake
Become proficient in all finese weapons. These weapons also count as a monk weapon. Also, gain the Piercer feat.
Tiger
Become proficient in glaive's, halberd's, quaterstaff's, and spears. These also count as monk weapons. Also, gain the polearm master feature.
Dragon Warrior level 17
You have mastered your inner ki and can now channel it to create a magical Ki dragon. Expend at least 10 ki points to summon a large golden Ki dragon that has a walking and flying speed equal to your movement speed. Its hitpoints equal double your maximum hit point total. It will automatically target any opponent you are also attacking. The dragon has a 3 possible actions, bite, breath and empowerment. You can use additional Ki points when summoning the dragon to increase its effectiveness. For every extra ki point spent, increase the damage or healing of the dragons action by 1d8. The duration of the dragon lasts up to an hour but will disappear early if you call it away or if it is reduced to 0 hitpoints. It can only be summoned once before needing a long rest. It is large enough for up to one individual to ride.
Ki Bite
Dragon makes a Ki bite attack. This deals 10d8 radiant damage.
Ki Breath
Breathe Ki energy in a 30ft cone ahead of you. Anyone caught within the breath must make a wisdom saving throw. On a failed save they take 6d8 of radiant damage and become blinded. On a successful save they take no damage but remain blinded from the sheer awesomeness.
Ki empowerment
The dragon can channel some of its Ki energy into a single ally of your choice. You may heal that creature as many hitpoints as the dragons current hitpoints. However, any healing you give to the creature must be taken away from the dragon as damage. For example, if your dragon had 20 hitpoints remaining, you could heal an ally by 20 hitpoints, but doing so would reduce the dragons hitpoints to 0.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/30/2023 8:50:16 PM
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16
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5
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5e
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Coming Soon
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Posted May 30, 2023Thanks for the comment. Just tried it myself and its also not working, I'll look into what the problem is!
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Posted May 27, 2023hey for some reason when you reach level 3 and try to pick a fighting style it doesn't save no matter what. everything else works fine but that. I'm unsure if I'm the only one with this problem, but you might want to check it out.