Base Class: Sorcerer
Phoenix sorcerers are spellcasters that are capable of burning their foes with ease while at the same time healing their allies.
This class was made for the Caldarian setting but can be used in any setting.
In this setting, phoenix sorcerers are venerated in Hertzev, since the mythical phoenix is of special importance to this warm and feudal country.
When a child has these abilities they are most of the times sent to the magical academy of Haltenrot where they are instructed how to control their powers, their importance to the country and to the ongoing war.
"More important than success, is knowing how to stand up anew from the ashes"
Magic Flames
You learn additional spells when you reach certain levels in this class, as shown on the Magic flames Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation spell list.
Magic Flames Spells
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Sorcerer Level |
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1st |
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3rd |
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5th |
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7th |
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9th |
Phoenix Ancestor
You have a phoenix as your ancestor, you can speak, read, and write Primordial.
Healing Fire
Starting at level 1, you can invoke the healing flames of a phoenix. You gain access to Healing Fire and Cauterizing Fire features.
Healing Fire
When you cast a lvl 1 spell or higher, that uses your charisma modifier to be cast and that deals fire damage, you can decide to instead heal creatures affected by it.
You must make this decision before casting the spell and every creature caught by it, friend or foe, are healed by half the damage rolled.
Cauterizing fire:
You can make an area-of-effect spell that deals fire damage, to deal half the damage rolled to enemy creatures while simultaneously healing friendly ones by half the ammount rolled.
You can use this feature twice per long rest.
Phoenix Wings
At level 6, you can as a bonus action, spend a sorcery point to sprout fiery wings from your back. You gain a flying speed equal to your movement speed and fire resistance for 1 minute.
Plume of Life
At 14th level, you gain the ability to restore a downed creature back up to 50% of its total hp or cast the Revivify spell without materials or spell slots.
You can use one of these abilities once per long rest. You can also spend 5 sorcery points to use this feature again.
Winds of fire
Beginning at 18th level, you can cause winds of fire to spread all around you, causing your enemies to burn and allies to heal...
As an action, you can spend 5 sorcery points to draw on this power and generate fiery winds up to a distance of up to 60 feet. Using this features counts as if you are concentrating on a spell.
For 1 minute, you can use your bonus action to either heal 2d6 + 3 to every friendly creatures within this aura or deal 2d6 + 3 fire damage to your foes (no save required).
Previous Versions
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4/30/2023 6:51:34 PM
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4/30/2023 7:15:06 PM
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