Base Class: Rogue
A hard hitting but conditional killer.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with the Intimidation skill and the poisoner’s kit.
Culling Strike
Starting at 3rd level, you are at your deadliest when your enemies are at their weakest. Should any target take damage on your turn, but before you take an Action, you may automatically Sneak Attack that target when you hit with an attack.
Executioners Expertise
Starting at 9th level, you force a number of creatures up to your proficiency that you can see within 15 feet of you to make a Wisdom saving throw when you make a kill. On a failed save, a creature becomes frightened of you until you next turn. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Wisdom save DC = 8 + The excess damage after reducing the target to 0
Show and Shadow
At 13th level, you gain the ability to take advantage of your murderous stage. When you attack a target, you gain bonuses. When you are hidden and attack, should the blow kill, you can choose to remain hidden. When you are revealed and attack, should the blow kill, you can choose to add your Charisma (Intimidation) bonus to your Executioners Expertise DC.
Additionally, reduce the speed of targets that are Frightened of you by 30ft when you hit them.
Final Strike
Starting at 17th level, you become a true executioner. When you attack and hit a creature that is Culling Strike target, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.
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