Bard
Base Class: Bard

The College of Bardtending is the path that Bards may take if they want to express their love of art and creation through a different method than music or traditional art and instead in the process of beautiful mixtures of flavor through mixing alcoholic beverages. College of Bardtending bards adore the taste of many different liquors and love to mix their traits and add a little magic to create powerful magical cocktails to let the masses drink away on.

Mixer of Elixir

3rd-level College of Bardtending feature

When you join the College of Bardtending at 3rd level, you gain the ability to mix alcoholic drinks with powerful abilities.

You can create magical cocktails by expending a use of Bardic Inspiration, When you do so, you use your action to create the elixir in an empty flask you touch, and you choose the cocktails' effect from the Magical Cocktails table.

Effects from the cocktails from the Magical Cocktails table last for 1 minute. When the drinker of a Magical Cocktail drinks a Magical Cocktail they gain 1 level of Drunkenness, the effects of Drunkenness can be seen on the Drunkenness Table. Lose 1 Drunkenness level on a short rest and all levels of Drunkenness on long rest.

Creating magical cocktails requires you to have Brewer's Supplies on your person.

 

Magical Cocktails Table

Cocktails Effect

1

Healing and Rum. The drinker regains a number of hit points equal to 2d4 + your Charisma modifier, 4d4 + your Charisma modifier at 5th level, 4d6 + your Charisma modifier at 9th level, and 6d6 + your Charisma modifier at 17th level

2

Pure Expresso. The drinker’s walking speed increases by 10ft and gains 20ft of dark vision.

3

Elemental Awakening. The drinker chooses a damage type between acid, cold, fire, lightning, poison, thunder and gains resistance to that damage type and as well gains advantage on all spell attack rolls using the chosen damage type.

4

Red Mastery Wine. The drinker chooses a skill the drinker has proficiency with from their skill list and gains temporary expertise in the chosen skill.

5

White Precision Wine. The drinker gains double proficiency using martial and simple weapons if the drinker already has proficiency with the martial or simple weapon.

6

Stone Scotch. The drinker gains a +1 bonus to AC and advantage on Constitution saving throws.

Drunkenness Table

When the drinker gains a level of Drunkenness level 5 or greater, roll a d4 if the drinker rolls a 1-2 they fall unconscious.

Level Effect
1  
2 Disadvantage on Intelligence and Wisdom Saving Throws
3 Speed halved
4 Disadvantage on Skill Checks
5 Disadvantage on Attack Rolls, and Saving Throws
6 Death

Advanced Mixing Techniques

6th-level College of Bardtending feature

Starting at 6th level when a creature would drink a drink from the magical cocktails table they gain temporary hit points equal to your the bard level x 2, and the creature gains a bonus to all skill checks using charisma equal to your charisma modifier, this bonus lasts for a minute.

Professional Brewer

14th-level College of Bardtending feature

When you use your Mixer of Elixir feature you may combine the effects of two magical cocktails from the Magical Cocktail table into one Magical Cocktail.

You may remove a point of Drunkenness from target willing creature. You can do so a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

 

Previous Versions

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