Druid
Base Class: Druid

-Circle of Stars flavor-

The Circle of Trees allows druids to draw on the power of the forest. These druids have tracked tree root patterns since time immemorial, discovering secrets hidden amid their meandering paths. By revealing and understanding these secrets, the Circle of the Trees seeks to harness the powers of the forest.

Many druids of this circle keep records of the trees and their effects on the world. Some groups document these observations at megalithic sites, which serve as enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and underground temples; any construction durable enough to protect the circle's sacred knowledge even against a great cataclysm.

Tree Map

2nd-level Circle of the Trees feature

You’ve created a tree chart as part of your nature studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Tree Map table or by choosing one.

While holding this map, you have these benefits:

  • You know the guidance cantrip.
  • You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn’t count against the number of spells you can have prepared.
  • You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

Tree Map
d6 Map Form
1 A scroll covered with depictions of trees
2 A stone tablet with fine lines scratched through it
3 A carved tree totem, tooled with raised marks
4 A collection of maps bound in a cedar cover
5 A crystal that projects tree patterns when placed before a light
6 Glass disks that depict tree anatomy

Tree Form

2nd-level Circle of the Trees feature

As a bonus action, you can expend a use of your Wild Shape feature to take on a tree form, rather than transforming into a beast.

While in your tree form, you retain your game statistics, but the tree tattoos outlined on your body are colored in with life-like detail; your body becomes encircled by the branches and leaves of whichever form you choose, and glowing roots spread along your veins as on a sacred tree. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.

Whenever you assume your Tree Form, choose which of the following tree tattoos on your body; your choice gives you certain benefits while in the form:

Black Hawthorn. The tattoos of a spiky black hawthorn tree takes on color across your shoulders and arms. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

Madrone. A tattoo of a life-giving madrone tree is filled with detailed colors on your chest. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom modifier.

Redwood Cedar. An elaborately detailed tattoo of a wise ancient redwood cedar is colored in on your back. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

Nature's Whisper

3th-level Circle of the Trees feature

As a member of the Circle of Trees, you have the ability to communicate with plants and trees. You can speak to them as if they were sentient beings, but the responses you receive are vague feelings or impressions rather than coherent speech. This allows you to gain basic information or emotions from the natural world around you, but the responses may be limited and open to interpretation.

Tea Leaf Omen

6th-level Circle of the Trees feature

Whenever you finish a long rest, you can consult your Tree Map along with tea leaves to divine the will of the cosmos. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:

Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.

Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.

You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. You will always have one additional slot so you can mark which roll you had for that day.

Ancient Trees

10th-level Circle of the Trees feature

Your Tree Forms improve. The 1d8 of the Black Hawthorne and the Madrone becomes 2d8, and while the Redwood Cedar is active, you have a flying speed of 20 feet and can hover.

Moreover, at the start of each of your turns while in your Tree Form, you can change which form glows on your body.

Forest of Trees

14th-level Circle of the Trees feature

While in your Tree Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.

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