Wizard
Base Class: Wizard

Some wizards use combat in addition to arcane powers. those who do are called battlemages. With the strength of a warrior and versatility of a fighter you are an unstoppable force of destruction

Bonus proficiencies

You gain proficiency with all simple weapons, light and medium armor.

War Caster

You gain the war caster feat if you don't have it already

Battle spells

Beginning at level 6 you gain battle spells that you can use to make effects with your spells you where unable to do before. choose 3 of the following options. you can change which ones you know after finishing a long rest

Combat mage hand

You can use your mage hand to make it pick up and use a weapon

Dagon's sight

You invoke the power of dagon and can see in magical darkness and have truesight in a 120ft radius

Earthquake

The earth rumbles and all creatures within a 600ft radius including you must succeed on a dexterity saving throw or fall prone

Invisible attack

As an action you can make your weapons and spells invisible. Your next attack is invisible to the target and always hits

Multicast

You can cast 2 spells on your turn when you take the attack action

Power killer

When you kill a creature. you gain temporary hit points equal to half the creatures max health

Spell striker

When you hit a creature with a melee weapon attack you can deal 1d8 force damage to that target

Thunderclap

You can use a bonus action to cause a thunderbolt to fall on an opponent. the target must succeed on a dexterity saving throw or take 2d12 lightning damage or half as much on a successful save

Wings of power

Wings sprout from your back and you gain a flying speed of 100

Martial master

You gain proficiency with martial weapons, heavy armor, and shields

Epic power

You can use an action to deal 10d10 force damage to a target

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