Base Class: Wizard
Some wizards use combat in addition to arcane powers. those who do are called battlemages. With the strength of a warrior and versatility of a fighter you are an unstoppable force of destruction
Bonus proficiencies
You gain proficiency with all simple weapons, light and medium armor.
War Caster
You gain the war caster feat if you don't have it already
Battle spells
Beginning at level 6 you gain battle spells that you can use to make effects with your spells you where unable to do before. choose 3 of the following options. you can change which ones you know after finishing a long rest
Combat mage hand
You can use your mage hand to make it pick up and use a weapon
Dagon's sight
You invoke the power of dagon and can see in magical darkness and have truesight in a 120ft radius
Earthquake
The earth rumbles and all creatures within a 600ft radius including you must succeed on a dexterity saving throw or fall prone
Invisible attack
As an action you can make your weapons and spells invisible. Your next attack is invisible to the target and always hits
Multicast
You can cast 2 spells on your turn when you take the attack action
Power killer
When you kill a creature. you gain temporary hit points equal to half the creatures max health
Spell striker
When you hit a creature with a melee weapon attack you can deal 1d8 force damage to that target
Thunderclap
You can use a bonus action to cause a thunderbolt to fall on an opponent. the target must succeed on a dexterity saving throw or take 2d12 lightning damage or half as much on a successful save
Wings of power
Wings sprout from your back and you gain a flying speed of 100
Martial master
You gain proficiency with martial weapons, heavy armor, and shields
Epic power
You can use an action to deal 10d10 force damage to a target
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