Base Class: Ranger
After many years of training you have climb through rungs unknown to society. Out of every communities mind they trained proficiently and after a long time they have had the chance to take down a major chancellor of the callahoon region of the upper north.
Arachnid assassin
Starting at level three you have resistance to poisons and necrotic damage; you have a web sense ability; you can conjure webs, and you also can communicate with spiders.
Arachnid summoner
At level 7 you learn the spell steel thread, Spider climb and can conjure spiders or spider like beings at this level you can choose from the list below:
giant spider
giant wolf spider
spider
phase spider
Arachnid spy
At level eleven you are advance in the ways of stealthily maneuvering many areas; you are unhindered by terrain, you have a roguelike sneak attack, you are unable to be frightened, you are able to produce a small poison (1d6 at the end of two upcoming turns), you have proficiency in stealth, you are immune to poisons and necrotic damage, and are able to add webbing to any physical melee attack to gain advantage.
Master of spider
At level 15 you have finally mastered webbing and stealth maneuvers to accomplish any goal. you are able to automatically hit with any melee weapon and roll an extra d4 for damage, you have advantage on dexterity saving throws and ranged attacks, poisons heal you, you know the spell pass without trace and using a transmutation spider you can change the appearance of yourself, others and inanimate objects.
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